branchrust_reboot/maincancel

30,382 Commits over 3,806 Days - 0.33cph!

1 Year Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
1 Year Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
1 Year Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
1 Year Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
1 Year Ago
Fixed NRE when interacting with armoured cockpit windows
1 Year Ago
Attempt to fix invalid splats for cave_large_sewers
1 Year Ago
Use existing HasADriverSeat method - don't need IsCockpit
1 Year Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
1 Year Ago
Added LODGroup component to terrain_blend_cube
1 Year Ago
Tweaked clone icons to more clearly show berry colour
1 Year Ago
Added 'A-pose' clip to cinematic controller
1 Year Ago
Added 'ent auth' support to modular cars with code locks
1 Year Ago
Car lift no longer sends lock code to clients
1 Year Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
1 Year Ago
Added a phrase explaining the lock code being hidden in streamer mode.
1 Year Ago
merge from qol_nov_22
1 Year Ago
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1 Year Ago
Potential instrument LateUpdate fix
1 Year Ago
Hide codelock on vehicle lift loot panel when in streamer mode
1 Year Ago
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1 Year Ago
merge from qol_nov_22
1 Year Ago
merge from burstmodule_improvements
1 Year Ago
merge from burst_module_improvements
1 Year Ago
Attempt to fix harmony failing to resolve DLLs on disk
1 Year Ago
merge from canvas_disabler_2
1 Year Ago
Disable harmony in the editor
1 Year Ago
Fix y == 1000 not being included in the dungeon layers
1 Year Ago
merge from m92_ads_sway_fix
1 Year Ago
merge from qol_nov_22
1 Year Ago
merge from turret_optimize
1 Year Ago
network++
1 Year Ago
merge from harmony_qol
1 Year Ago
reapplying harmony_qol
1 Year Ago
merge from steam_auth_tracking
1 Year Ago
Shopfront compile fix
1 Year Ago
merge from ah_7
1 Year Ago
Reduced the crafting time for embrasures
1 Year Ago
Reduced the crafting time for all grenades
1 Year Ago
merge from nicer_underwater_labs
1 Year Ago
merge from qol_nov_22
1 Year Ago
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.
1 Year Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
1 Year Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
1 Year Ago
Piano no longer uses closest midi note if it's missing a note
1 Year Ago
Merge fron nov22_community_merges
1 Year Ago
adjusted the offset to the arrow graffiti mesh on the caboose
1 Year Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
1 Year Ago
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1 Year Ago
merge from save231 - Staging wipe
1 Year Ago
Added debug dof option to modelviewer