branchrust_reboot/maincancel

30,385 Commits over 3,806 Days - 0.33cph!

2 Years Ago
Temporary debugging for GetTotalPushingMass NRE
2 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
2 Years Ago
merge from main/sound-misc-aug2022
2 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
2 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
2 Years Ago
Fixed HapisRoadsSplit not having read/write
2 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
2 Years Ago
▅▅▆▇█ ▌▄▇▊ ▉▊▋▇_▄█▄▄_▆▍▆▅▄▌▆▇
2 Years Ago
One more spawn fix.
2 Years Ago
Fixed a floating box spawner Jakob found.
2 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
2 Years Ago
Reinforced fix for gliff gap #16
2 Years Ago
Hotfixed newly discovered cliff gap #25.
2 Years Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from hardcore
2 Years Ago
▌▉▆▉ █▇▆▆▆██▌
2 Years Ago
merge from save_228 - fixes
2 Years Ago
merge from hardcore
2 Years Ago
Show demo info on the loading screen when loading a demo
2 Years Ago
merge from save_228
2 Years Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
2 Years Ago
Override ToString in the TimeSince classes. This makes the actual elapsed time show in a debug log automatically (even without a .ToString()), without having to cast it to float.
2 Years Ago
Merge from async_loading_3
2 Years Ago
Fixed screen shakes not applying while first person spectating in a demo
2 Years Ago
Added missing ladder volumes to the loot wagon
2 Years Ago
Removed extra TrainWagonA ladder volumes
2 Years Ago
Moved all train car ladder volumes under the Shared GameObject
2 Years Ago
Cherry pick 73848 and 73849 to Main
2 Years Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
2 Years Ago
Fixed dlss jitter bug
2 Years Ago
If the Place Monument component has no monument assigned, don't try to place it.
2 Years Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
2 Years Ago
Merge PerentVelocityInherit -> Main. Train wagons now support parented vehicles correctly, and velocity is correctly retained.
2 Years Ago
Disable vehicle parenting on workcarts and locomotive (already disabled on wagons). We shouldn't really have this enabled unless we can get physics velocity to translate properly when entering/leaving the parenting zone.
2 Years Ago
Fixed train collision triggers getting the wrong base entity if an entity with a rigidbody entered the collision trigger while parented to the train car.
2 Years Ago
Tell cars not to sleep if they're parented to another rigidbody. Mainly because Unity doesn't seem to allow it anyway (even if the parent rigidbody is asleep)
2 Years Ago
merge from brain_refactor2
2 Years Ago
Added repel + damage triggers to locomotive and wagons, and re-enabled it for the workcart (was disabled in 59352 due to a bug).
2 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
2 Years Ago
Merge TrainWorkContinued -> Main
2 Years Ago
▋▋▍▆▇██▅▄▍▋ █▅▊_▌▉▊_▌
2 Years Ago
█▆▉▊▍ ▍▅▅▊ ▉▍▄_▍▇█_▄
2 Years Ago
Fixed getting hit by trains sometimes parenting the player instead of damaging them
2 Years Ago
Merge from content_reporting
2 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
2 Years Ago
▋▆▌█ ▊▆▌▄▇▍▌█
2 Years Ago
Merge TrainWorkContinued -> Main
2 Years Ago
Merge from single_pickup_notice
2 Years Ago
Merge from modding_prefabs