108,632 Commits over 3,867 Days - 1.17cph!
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Weapon slot occupation rules
Weapon slot occupation rules
More large industrial props
Batched colliders refresh when the meshes of their children change
Batched colliders refresh when the physic materials of their children change
Batched colliders use the layer of their children
Set of large industrial props greybox'd
animation clip effect paths
More batched collider reverse lookup stuff
Standalone concrete barricade prefab.
Tree mat improvements. Island wip.
Exposed more weapon stats
Fixed realm compile errors
Removed cl_children (they're all just children)
Weapon mods can change some weapon stats
Powerplant scene update
Metal ladders greybox set
Some missing files
Effects are bundled automatically, labelled automatically
Viewmodel animation effects state an effect name only, component defines the folder path
Powerplant scene update, collision updates, more stairs barriers