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142,627 Commits over 4,413 Days - 1.35cph!

7 Years Ago
added Tuba vm
7 Years Ago
[D11] Particle system optimsations
7 Years Ago
[D11] + More prefab fixes and adjustments (Props)
7 Years Ago
Testing a baking method...
7 Years Ago
[D11] + Few prefab fixes for the server and in general
7 Years Ago
[D11] Merge with main
7 Years Ago
Set of new greybox cliffs to test out new cliff placement algorithm
7 Years Ago
[D11] Fixes player rotation issue.
7 Years Ago
[D11] + Airfield added the SLOD accidentally hidden
7 Years Ago
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
7 Years Ago
[D11] [UI] Localisation fixes.
7 Years Ago
Load objects we're going to load in one big fat ass block instead of individually
7 Years Ago
Proper fix for 42763
7 Years Ago
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7 Years Ago
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
7 Years Ago
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
7 Years Ago
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
7 Years Ago
[D11] [UI] Localisation fixes.
7 Years Ago
Added Filesystem.LoadAsync
7 Years Ago
Added world grid to client lod.prefab
7 Years Ago
Load skinnables via ObjectList
7 Years Ago
Baseline
7 Years Ago
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
7 Years Ago
Incremental GC + stepped forced collection at 380mb+
7 Years Ago
[D11] + Another floor.grill prefab adjusted
7 Years Ago
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
7 Years Ago
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
7 Years Ago
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
7 Years Ago
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
7 Years Ago
Merged from skinredirect
7 Years Ago
Added ItemSkin.Redirect
7 Years Ago
Merge from debugcamera_2
7 Years Ago
[D11] + Couple of LOD's adjusted for server
7 Years Ago
[D11] + Supermarket FBX files converted to used prefabs + scene to prefab
7 Years Ago
[D11] Removed dupe LOD Group component from Driftwood (causing error when building bundles)
7 Years Ago
[D11] + Powerplant_1 FBX's replaced with prefabs + Scene to prefab
7 Years Ago
[D11] fix a couple of merge issues
7 Years Ago
Added singlethreadmapdecode console var
7 Years Ago
cherrypick jumpsuit art from jumpsuit branch
7 Years Ago
[D11] fix some prefabs which had lost the m_ReceiveShadows fix due to the previous merge
7 Years Ago
[D11] Merge from Art Optimisation branch
7 Years Ago
[D11] Fix for change height (#1964)
7 Years Ago
Removed CustomTimerSwitch debug spam
7 Years Ago
merge from chat_improvments
7 Years Ago
Fixed Savas broken prefabs Fixed Savas broken repair / research tables Deleted removed objects
7 Years Ago
merge from vending_rotation_fix
7 Years Ago
merge from streamer_mode_team_invite
7 Years Ago
[D11] PS4 BETA correct package name
7 Years Ago
[D11] PS4 BETA name corrected
7 Years Ago
Added a full keyboard input mode Enabled by default for mounted instruments, can be toggled with Reload on held instruments When this mode is active on a held instrument the player can't move By default binds z-m as well as s,d,f,h,j as sharp notes