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114,800 Commits over 3,959 Days - 1.21cph!

10 Years Ago
Workshop bullshit
10 Years Ago
cleaning up
10 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
10 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
10 Years Ago
This folder should not exist (I think)
10 Years Ago
Fixed materials of the small bridge
10 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
10 Years Ago
Workshop prep
10 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
10 Years Ago
batching.verbose can be enabled by everyone
10 Years Ago
Fixed MeshBatch refreshing too often
10 Years Ago
batching.verbose defaults to false
10 Years Ago
Made warehouse monument a bit more interesting
10 Years Ago
Unfucked sphere tank prefab
10 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
10 Years Ago
Compile fix
10 Years Ago
Added batching.verbose
10 Years Ago
More Analytics
10 Years Ago
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10 Years Ago
Undoing movements
10 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
10 Years Ago
Rebundle
10 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
10 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
10 Years Ago
RCON utf8 mode
10 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
10 Years Ago
placement radius stuff for new sphere tank
10 Years Ago
merged sphere tank monument in
10 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
10 Years Ago
properly(?) added public benches to sat dish prefab
10 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
10 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
10 Years Ago
spears range increased spears attack radius (margin of error) decreased significantly spears attack repeat delay increased
10 Years Ago
improved the spear attack animations player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
10 Years Ago
Monument spawn priority is higher than radtown spawn priority
10 Years Ago
serverside melee distance check maxrange reduced
10 Years Ago
oil & hqmetal are less common oil is much more common in the desert hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
10 Years Ago
Brought back proper wetness reflection on the terrain Added tweakable range to natural bloom Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
10 Years Ago
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10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added static immortal research table for the satellite dish
10 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
10 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
10 Years Ago
Icesheets are visible from further away and spawn more spread out
10 Years Ago
Brought icebergs back
10 Years Ago
Moved some weeds from static to dynamic decor
10 Years Ago
LOD's LOD's LOD's
10 Years Ago
Added MonumentInfo
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head
10 Years Ago
Added leather resource (unused for now)