108,463 Commits over 3,867 Days - 1.17cph!
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.
Menu scene files, and water shore effect tweaks.
Added alternate attack for torch & updated controller
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
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Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
Fixed forward mode in standard/universal terrain shader set
Added global albedo control to "Rust/Standard Legacy Terrain"
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
updated alt attacks for vm hammer & rock
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Don't allow sleeping when dead
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Results from a fresh import
Small fix for scene stuff.
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Added alternate attacks for rock & hammer
Increased bear attack range to keep him from pushing players around
Fixed railing being deployable over doorway
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Don't treat the menu background as a monument
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
Untagged background camera from being main
Fixed background bear bullshit
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Time of Day update to 2.3.1 prerelease 1
Added AIObstacleMesh to all rocks
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Updated ConvexHull
Added better normal gizmo to MeshInfo
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added trivial reject to AIObstacle