127,956 Commits over 4,109 Days - 1.30cph!
fixed most napalm extinguishing right after spawn from helicopter rockets
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Window shutter sockets work like doorway sockets (placement rotation)
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
SocketHandle for window bars, embrasures and shutters
Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
fixed some issues with the attachments being offset on the m249
ak47 ironsight target tweaks
maxthreads convar defaults to 8
Doorway and window deployables are easier to rotate when placing them
metal gibs meta/prefab update
Entity neighbour linking is load balanced on the client
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
ladder uses atlas material
wider twig window frame, double window frame hinges
merge from building_atlases
wood_stone_metal atlas update
high walls moved to atlas material
gates moved to atlas materials
fixed scope position on the ak47
gates moved to atlas materials cont'd
ladder was using MeshLOD which is incorrect given a change of material on LODs
merge from building_atlases
Foundation step prefab dummy sockets
cave greybox basic meshes