127,958 Commits over 4,109 Days - 1.30cph!
Fixed warning in rust/std cloth shader
wip test code + shadow mask computation fix for log z
Some scattering and fog fixes
Touched water shaders
Sleeping anim .meta change
Stripped legacy fog from procmap benchmark scene (perf experiment)
Removed legacy fog modes from all release scenes & shader stripping
Removed some unused garbage
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code
Moved logz constant precalc to script/maincamera; added executeInEditMode
Added NoShadows benchmark
Adjusted grass LODing (less upscaling on lower LODs)
Removed tree component from all trees (appears to be slow as fuck)
Moved apply color/alpha to fragment setup
Fixed for shader bug RUST-833
Removed tree component from a bunch of clutter prefabs
Icesheet prefabs use LOD grid
Removed tree component from hemp
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
can deselect bucket instead of drinking from it
fixed NRE when swapping buckets
cannot transfer water into unheld bucket
basecombatentity ignite baseline
Removing PVT test from benchmark (crashing shit)
Updated player preview idle
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
Fixed some decor prefabs missing from asset bundles
Added delta update capability to protobuf lib
Ticks are delta'd
Added Rust.Data.Test
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
Unified some bush prefab settings
Added convar to toggle the shadow casting behaviour of the sun
minor emission scale changes
map costs 1 paper instead of 5
fixed not being able to bandage other players
fixed fire doing less damage to other objects based on what surface it was sitting on
slightly increased starting calories
SpeedTree billboard shadow casting toggle editor tools
fixed a bug with the bandage viewmodel giving a warning
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Finished high level water shader refactor
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Updated facepunch.system with github version
Fixed List.Compare handling nulls
Include client version (changeset) when disconnecting because of an exception