161,264 Commits over 4,597 Days - 1.46cph!

8 Years Ago
[D11] UI wardrobe malfunction fix
8 Years Ago
prefab'd the rest of the excavator structure pre set dressing scene organazing
8 Years Ago
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
8 Years Ago
[D11] Support for win64 standalone D11 build
8 Years Ago
[D11] Update to latest version of LiteNetLib
8 Years Ago
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
8 Years Ago
stairs prefabs
8 Years Ago
8 Years Ago
Rocketlauncher Pump source textures not as massive.
8 Years Ago
Backup/More weapons
8 Years Ago
8 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
8 Years Ago
Progress break
8 Years Ago
Git is better than plastic
8 Years Ago
excavators LOD files, Colliders files placed splitter, updated railway placement and buckets stairs across structure
8 Years Ago
[D11] [Tutorial map] Updates to map
8 Years Ago
Exception reporting logic
8 Years Ago
Initial dlls
8 Years Ago
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
8 Years Ago
More weapon polish & cleanup
8 Years Ago
Missing file
8 Years Ago
[D11] [UI] Base Stats fix.
8 Years Ago
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
8 Years Ago
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
8 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
8 Years Ago
[D11][UI] Removed unneeded material from item icon
8 Years Ago
[D11] Update Large Medkit description
8 Years Ago
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
8 Years Ago
[D11][Tutorial] missing ref
8 Years Ago
[D11] Ensure UITranslateText works on SERVER & CLIENT define
8 Years Ago
[D11][Tutorial] Merge from console #34999
8 Years Ago
[D11][Tutorial] generated .sav for tutorial map
8 Years Ago
[D11] [UI] uppercased all of the main menu options
8 Years Ago
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
8 Years Ago
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
8 Years Ago
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
8 Years Ago
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
8 Years Ago
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
8 Years Ago
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
8 Years Ago
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
8 Years Ago
[D11] Remove WIP icons from audio settings
8 Years Ago
[D11] Update Large Planter to use the small planter description, which is now shared between them
8 Years Ago
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
8 Years Ago
[D11] 'Item dropped' HUD message should now format correctly
8 Years Ago
[D11] Updated a bunch of burnt food items to use new description
8 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
8 Years Ago
[D11] [UI] fix for bug 134, clamped the value to the max
8 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
8 Years Ago
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.