933 Commits over 214 Days - 0.18cph!
More specific hash check for round state team players
Bot avatars are different from players
Add damage tracker to certain modes
Crosshair error check
Add warning if we can't find spottable
More tracked error fixes
Expose per weapon armor / helmet reduction so we can further balance weapons
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
Push the M700 forward a touch
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
Expose per weapon configuration of ironsights fire anim scale
Buff the trace size, max range of knives
Get rid of bullet exit decals
Get rid of trying to show owner's name on weapons
Drone stays flying when it's not being controlled
Track state for deployed pawns, can return to deployed pawn with Use
Add hud overlay for deployed pawns like the drone
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
Bunch of error fixes from last 2 playtests
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
Add Page.SubFooter, clean up some footers on pages
Show team displays regardless of player count
Pass wallbang as a damage flag, push it through to kill feed
https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png
Track air shots as well
Fixed components like the bomb not being found for kill feed
Add proper is-me class to victim entry in KillFeed
Make default crosshair size not crazy big
Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
HUD style adjustments, fixed inconsistent scoring title size
Moved muzzle attachment back for USP-S
Weapon adjustments, dropped M4 has proper collider size
Don't allow dry fire while reloading
Add fire mode to ammo HUD
Implement b_deploy_skip, implement fire modes
Clear burst when holstering, reloading, set initial firemode when deploying view model
Condense round state display as well
Add HudOptions for gamemodes to customize the hud
KillFeed style adjustments
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game
https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
Force upload bayonet prefab
Teams can define their own default equipment
Add knife (M9 bayonet variant)
Tweaked acceleration reduction when taking damage
Moved play area overlay panel so it's not in front of the crosshair
Cash grab can support 10v10