userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

51 Days Ago
Refactor
52 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
52 Days Ago
Resetting bodygroup only applies to effected bodygroups
52 Days Ago
Add another optic, underbarrel configuration for M4
52 Days Ago
Add zoom controls
52 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
52 Days Ago
Right click to clear, edit jiggle bones to have configurable angular limits
52 Days Ago
Implement attachment point UI, button press selects a random eligible attachment
52 Days Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
53 Days Ago
Start pushing some stubs / general data prep for the gunsmith
53 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
54 Days Ago
Obsolete fixes
54 Days Ago
API update
58 Days Ago
Adjust bounds for circle charm
58 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
59 Days Ago
Use action button
59 Days Ago
New layout for create lobby page
59 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
59 Days Ago
Start restyling map/mode selection
2 Months Ago
Move DestroyBetweenRounds to GameLoop rules
2 Months Ago
Move sound emitter to a library, document it, add AutoStart prop
2 Months Ago
Bit more organization, create lib
2 Months Ago
Folder structure cleaned up, reorganized
2 Months Ago
Add utility to blur out the menu system's background, per-page
2 Months Ago
Improve settings entry UI
2 Months Ago
Add settings button to pause screen now that it's not on every single page
2 Months Ago
Rework some UI
2 Months Ago
Start recording airshot and wallbang stats, including per-weapon
2 Months Ago
Cleanup
2 Months Ago
Work on restoring functionality
2 Months Ago
Get team assigner working again, only works with 2 teams right now
2 Months Ago
Fixed up some team refs, victory state serialization
2 Months Ago
Give Anarchist some uesful tags
2 Months Ago
Start on team system refactor
2 Months Ago
Map Voting: only show enabled maps
2 Months Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
2 Months Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
2 Months Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
2 Months Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
2 Months Ago
Update minimap_motel.png
3 Months Ago
Start work on FFA
3 Months Ago
Update smoke prefab
3 Months Ago
Fixed he_grenade prefab
3 Months Ago
Removed local grenade assets, replaced with cloud
3 Months Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
3 Months Ago
Bandaid fix for A site floor that you can fall through
3 Months Ago
Split this out a bit better
3 Months Ago
Add Career page, show player and weapon stats all in one place
3 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
3 Months Ago
Start collecting kills stats per weapon