userTony Fergusoncancel
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845 Commits over 184 Days - 0.19cph!

3 Months Ago
Get rid of material override on the jeep
3 Months Ago
Remove minimap overlay tint for now
3 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
3 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
3 Months Ago
Added capture point component, prefab with variables
3 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
3 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
3 Months Ago
Split out player vehicle stuff into its own file
3 Months Ago
Turn off height blend
3 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
3 Months Ago
Nastily parent the player to seat / unparent them on leave
3 Months Ago
Eject players from seats if the vehicle is destroyed
3 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
3 Months Ago
Use IsValid here
3 Months Ago
Render cq_oman minimap
3 Months Ago
Detail pass
3 Months Ago
dogshit water material
3 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
3 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
3 Months Ago
Nope, get rid.
3 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
3 Months Ago
Badly coded anim delay until I rewrite this in a better way
3 Months Ago
Set up basic "b_reloading" loop for shotgun
3 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
3 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
3 Months Ago
Fixed a couple of NREs, demoted this assert
3 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
3 Months Ago
Fix m700 viewmodel rendering its shadow
3 Months Ago
Fixed error if you die while defusing the bomb
3 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
3 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
3 Months Ago
Couple of fixes
3 Months Ago
Categorize all the viewmodel props
3 Months Ago
Add ViewModel.UseMovementInertia
3 Months Ago
Fix #182
3 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
3 Months Ago
Speed up third person reloads
3 Months Ago
Fixed bayonet viewmodel rendering a shadow
3 Months Ago
Added headers to deathcam
3 Months Ago
This should fix all the player's weapons showing at the same time
3 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
3 Months Ago
I have a feeling this wasn't on purpose
3 Months Ago
Removed "invis" tag, it's useless
3 Months Ago
Set up collision rule for grenades not colliding with player_clip
4 Months Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
4 Months Ago
Show the damage you dealt to your killer
4 Months Ago
Set gamemode on map vote end
4 Months Ago
Update README.md
4 Months Ago
No footsteps when dead
4 Months Ago
Don't need this