922 Commits over 184 Days - 0.21cph!
Too many errors from this
Moved game setup prefab on Refinery
Fade in GameHUD too
Added volumetric fog to main menu
UI buttons defined as an "action" will play a different click sound
Replace UI press sound as well
SoundEmitter can specify a target mixer
Main menu music uses "Music" mixer so it can be tweaked
Add camera shake to main menu, replaced ui button hover sound
Made some style changes to RoundState
Moved minimap, chat back to where they were before hack week
Framing out a respawning framework for gamemodes to decide respawn behavior
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
Can define default respawn state
Added PlayerInputRespawner
Update Game_setup.prefab
Default respawn state is delayed
Removed some main menu lines
Use M700 worldmodel correctly
Update a couple of weapon prefabs
Use LineBBox in Zone, so much less noise in the Scene view
Removed sprint dampening when moving diagonally
Adjustments, disable Oman for now (just disabled mapdef)
Include riot guy in CT model pool
Add riot guy to main menu scene
Animate main menu camera with a shitty script, and some transitions
Turn off ACES in Refinery for now
Human outfitter can accept a list of models to pick from, instead of just 1
Don't show Shipment for now
Some main menu styling changes, improve party podium a bit
Remove vehicle markers, too expensive
Fixed PartyMemberMarker NRE
Assorted error fixes
Move everything playable close to world origin
Add Marker.UseLOS, give vehicles markers
Added my own jeep self uprighting which prob sucks
Don't try to get every single IRespawnable, only ones on the same level as our HealthComponent - this was causing issues when killing someone while they were in a vehicle,, it'd kill EVERYONE, and the vehicle.
Refactor use system, reply out with toast saying why we can't use something
Adjust input state reset logic
Given jeep a display name so if someone destroys it it'll show up in the feed
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health
More jeeps around the map just in case
Add a bunch of jeep spawners in each base
Raise Conquest game duration
Fixed floating helicopter on helipad
Added capture point status to the HUD, moved the minimap and chat around
Get rid of aces camera preset in fps_testing scene