userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

4 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
4 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
4 Months Ago
Fixed a couple of NREs, demoted this assert
4 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
4 Months Ago
Fix m700 viewmodel rendering its shadow
4 Months Ago
Fixed error if you die while defusing the bomb
4 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
4 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
4 Months Ago
Couple of fixes
4 Months Ago
Categorize all the viewmodel props
4 Months Ago
Add ViewModel.UseMovementInertia
4 Months Ago
Fix #182
4 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
4 Months Ago
Speed up third person reloads
4 Months Ago
Fixed bayonet viewmodel rendering a shadow
4 Months Ago
Added headers to deathcam
4 Months Ago
This should fix all the player's weapons showing at the same time
4 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
4 Months Ago
I have a feeling this wasn't on purpose
4 Months Ago
Removed "invis" tag, it's useless
4 Months Ago
Set up collision rule for grenades not colliding with player_clip
4 Months Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
4 Months Ago
Show the damage you dealt to your killer
4 Months Ago
Set gamemode on map vote end
4 Months Ago
Update README.md
4 Months Ago
No footsteps when dead
4 Months Ago
Don't need this
4 Months Ago
Fix throw bug
4 Months Ago
Remove extra camera from tdm_test scene
4 Months Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
4 Months Ago
Validate BodyRenderer when trying to set bomb plant anim
4 Months Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
4 Months Ago
Hook in new NEW T character, re-add a few textures that were missing
4 Months Ago
Fixed setting TimeUntilTransfer every update
4 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
4 Months Ago
These are meta files from Unity, they should not be here
4 Months Ago
Adjust w knife positions Disable player's shadows for now
4 Months Ago
M700, Spaghelli alignments Mount points
4 Months Ago
Update some world model positions
4 Months Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
4 Months Ago
Set up phys joints, phys shapes
4 Months Ago
Export out animation list, weight list, hitboxes for new char
4 Months Ago
more work on new anims, almost everything restored
4 Months Ago
New anim graph, import a bunch of anims for new char
4 Months Ago
Mess around with intro anims
4 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
4 Months Ago
Validate Object in Marker
4 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
4 Months Ago
Reduce cook time on all the grenades
4 Months Ago
Fix blendspace for crouch too