userTony Fergusoncancel
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803 Commits over 123 Days - 0.27cph!

3 Months Ago
use Color32 instead of Color for team colors
3 Months Ago
Turn on SSAO again
3 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
3 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
3 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
3 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
3 Months Ago
Don't fade out markers unless we're aiming a weapon
3 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
3 Months Ago
Give/take invis tag in ShowBodyParts
3 Months Ago
Optimize scoreboard hash while it's not open
3 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
3 Months Ago
Fix PlayerAvatar styles
3 Months Ago
Jiggle bones
3 Months Ago
CG: extraction point 3d representation
3 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
3 Months Ago
Few more styling fixes
3 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
3 Months Ago
Expose Handedness for Equipment
3 Months Ago
Tighten movement a bit, should feel less floaty
3 Months Ago
Change ping icon
3 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
3 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
3 Months Ago
Destroy ping if we try to ping on an existing ping
3 Months Ago
USP aim offset adjusted
3 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
3 Months Ago
Make weapon sway less mental
3 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
3 Months Ago
Add TimedDestroy to money burst
3 Months Ago
move spawn assigner
3 Months Ago
Use team chat voice filter for Cash Grab
3 Months Ago
Upped time for players to get to a cash point
3 Months Ago
Enable buy menu in more cases for cash grab
3 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
3 Months Ago
SSAO
3 Months Ago
Replace cash point icon
3 Months Ago
Expose scoring prefix, use £ instead of $
3 Months Ago
Add player clip volume to shipment
3 Months Ago
Spawn a big burst of cash when someone dies holding the bag
3 Months Ago
Create Shipment scene
3 Months Ago
Attach money trail prefab to world cash bag
3 Months Ago
Unlimited money in cash grab
3 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
3 Months Ago
Add gizmos for cash points & extracts
3 Months Ago
Add screen overlay when spawn protection is active
3 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
3 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
3 Months Ago
Fix NRE when shooting at the sky
3 Months Ago
Add support for input hints on marker objects, expose LookOpacity
3 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
3 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay