userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

4 Months Ago
Push the M700 forward a touch
4 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
4 Months Ago
Initial scoring hud
5 Months Ago
Expose per weapon configuration of ironsights fire anim scale
5 Months Ago
Buff the trace size, max range of knives
5 Months Ago
Get rid of bullet exit decals
5 Months Ago
Get rid of trying to show owner's name on weapons
5 Months Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
5 Months Ago
Cleanup
5 Months Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
5 Months Ago
Don't need this now
5 Months Ago
Bunch of error fixes from last 2 playtests
5 Months Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
5 Months Ago
Add Page.SubFooter, clean up some footers on pages
5 Months Ago
Show team displays regardless of player count
5 Months Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
5 Months Ago
Fixed components like the bomb not being found for kill feed
5 Months Ago
Add proper is-me class to victim entry in KillFeed
5 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
5 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
5 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
5 Months Ago
Don't allow dry fire while reloading
5 Months Ago
Fixed scope aim input
5 Months Ago
Add fire mode to ammo HUD
5 Months Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
5 Months Ago
Condense round state display as well
5 Months Ago
Add HudOptions for gamemodes to customize the hud
5 Months Ago
KillFeed style adjustments
5 Months Ago
Fix KillFeed lifetime
5 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
5 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
5 Months Ago
Add cl_drawhud cmd
5 Months Ago
Rename bayonet files
5 Months Ago
Force upload bayonet prefab
5 Months Ago
Teams can define their own default equipment
5 Months Ago
Add knife (M9 bayonet variant)
5 Months Ago
Tweaked acceleration reduction when taking damage
5 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
5 Months Ago
Cash grab can support 10v10
5 Months Ago
Fixed showing any old weapon as a marker
5 Months Ago
Demote spawn point error to a warning
5 Months Ago
More fixes
5 Months Ago
Fix NRE in AimWeaponComponent
5 Months Ago
PlayerAvatar NRE fix
5 Months Ago
Remove unwanted transition
5 Months Ago
New Menu
5 Months Ago
Tweaks
5 Months Ago
Add damping to lower body blendspaces
5 Months Ago
Set up look at chains, crouched movement
5 Months Ago
Update human_player animgraph to support movement and holdtypes