userTony Fergusoncancel
reposbox-hc1cancel

803 Commits over 123 Days - 0.27cph!

3 Months Ago
Restore my lost scene hierarchy changes for the third time
3 Months Ago
Define win state for cash grab
3 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
3 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
3 Months Ago
Can define dropped collider size for weapons
3 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
3 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
3 Months Ago
Fixed drone model orientation
3 Months Ago
Rename Operators team
3 Months Ago
de_g: More scene hierarchy changes
3 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
3 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
3 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
3 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
3 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
3 Months Ago
Start designing cash grab gamemode flow
3 Months Ago
Added cash bag weapon
3 Months Ago
More equipment naming
3 Months Ago
Some Weapon / Equipment cleanup
3 Months Ago
Fix FPS test scene
3 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
3 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
3 Months Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
3 Months Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
3 Months Ago
Properly enable/disable drone camera (and listener) on possession events
3 Months Ago
Don't play death sounds for deaths that aren't a player
3 Months Ago
Spawn the drone infront of the player instead of at world origin
3 Months Ago
Use invis tag for the drone when it gets killed
3 Months Ago
Half the spin speed of the drone's turbines
3 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
3 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
3 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
3 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
3 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
3 Months Ago
Fixed sprint being slower than regular walk
3 Months Ago
Fix a couple of leftover NREs
3 Months Ago
Drone eye angles just grabbed from transform
3 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
3 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
3 Months Ago
Expose more player movement properties to global
3 Months Ago
Player is slow walking when aiming instead of custom case
3 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
3 Months Ago
Protection needed here?
3 Months Ago
Add cached WeaponComponent.Player
3 Months Ago
Land sound is exposed
3 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
3 Months Ago
Upped tdm length to 15 mins
3 Months Ago
Fixed dropped weapon trigger not working
3 Months Ago
Fixed sniper scope zoom
3 Months Ago
Fix origin of damage again