userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

5 Months Ago
Broadcast between round cleanup event
5 Months Ago
Equipment NRE fix
5 Months Ago
Use DistanceSquared in marker panel Distance check
5 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
5 Months Ago
Fixed spottable team being wrong on spawn
5 Months Ago
Clean up player states correctly, fixed FPS testing scene
5 Months Ago
defuse: Add TeamAssigner to Preparing stage
5 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
5 Months Ago
Would help if I turned back on the other gamemodes
5 Months Ago
Fix defuse objects not spawning
5 Months Ago
Add play area to refinery map
5 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
5 Months Ago
Add a bunch of spawn points to shipment map
5 Months Ago
Add new browser
5 Months Ago
Overhaul lobby creation page
5 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
5 Months Ago
Fix voices showing up for disconnected players
5 Months Ago
Clear ragdolls at a sane time on cash grab too
5 Months Ago
Add gamerule for defining what we do with player ragdolls
5 Months Ago
Reduce base dry fire delay
5 Months Ago
Only use supported game modes in our map pool, instead of all of them
5 Months Ago
Update main menu scene Temporary map selection system
5 Months Ago
Edit ladder volume on A Catwalk, it was too high
5 Months Ago
Exclude "player_clip" tag for bullet traces
5 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
5 Months Ago
Pawn Refactor (#132)
5 Months Ago
Append (disconnected) to dc'd players
5 Months Ago
Kill feed works again
5 Months Ago
ammo NRE fix
5 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
5 Months Ago
Show disconnected players in the scoreboard distinctly
5 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
5 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
5 Months Ago
Equipment renderer adjustments
5 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
5 Months Ago
Another NRE fix
5 Months Ago
Fix NRE when shooting Better logic for player marker vis
5 Months Ago
Removed a bunch of code we don't need on the Drone anymore
5 Months Ago
Cleanup, removed unused stuff
5 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
5 Months Ago
Support Buy Menu items again
5 Months Ago
Kill bots playerstates as well as their pawn
5 Months Ago
Vitals UI works for any pawn
5 Months Ago
When possessing a pawn, set its PlayerState
5 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
5 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
5 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
5 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
5 Months Ago
Work in progress Pawn refactor
5 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy