161,012 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Added NoShadows benchmark
11 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
11 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
11 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
11 Years Ago
SpeedTree wind settings
11 Years Ago
Removed tree component from a bunch of clutter prefabs
11 Years Ago
Icesheet prefabs use LOD grid
11 Years Ago
Removed tree component from hemp
11 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
11 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
11 Years Ago
Flamethrower sounds
11 Years Ago
Eat/drink sounds
11 Years Ago
basecombatentity ignite baseline
11 Years Ago
Removing PVT test from benchmark (crashing shit)
11 Years Ago
Updated player preview idle
11 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
11 Years Ago
Fixed some decor prefabs missing from asset bundles
11 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
11 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
11 Years Ago
Unified some bush prefab settings
11 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
11 Years Ago
minor emission scale changes
11 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
11 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
11 Years Ago
slightly increased starting calories
11 Years Ago
SpeedTree billboard shadow casting toggle editor tools
11 Years Ago
fixed a bug with the bandage viewmodel giving a warning
11 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
11 Years Ago
Merge from main
11 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
11 Years Ago
Finished high level water shader refactor
11 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
11 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
11 Years Ago
Fixed reflection error
11 Years Ago
Updated facepunch.system with github version
11 Years Ago
11 Years Ago
Fixed List.Compare handling nulls
11 Years Ago
Include client version (changeset) when disconnecting because of an exception
11 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
11 Years Ago
11 Years Ago
webrcon chat messages added chat.tail (json) added chat.search (json) chat messages contain user's steamid
11 Years Ago
Working water depth + surface; needs shore fix
11 Years Ago
Small optimization
11 Years Ago
Fixed world space reconstruction for logz + shore transition
11 Years Ago
Merge from main
11 Years Ago
Clamp world size to 6000
11 Years Ago
Merge from main
11 Years Ago
More water fixes
11 Years Ago
Temperate mountains
11 Years Ago
Arid mountains