userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon
1 Year Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
1 Year Ago
Actually run Input.SetBind when clearing a bind, whoops
1 Year Ago
If InputSettings is null, grab common inputs and let users rebind those for the current game package Add KeyBind onchange event for right click clear
1 Year Ago
Can right click a keybind to reset it to default individually
1 Year Ago
Add Panel.GetTransformPosition( Vector2 )
1 Year Ago
Style popups
1 Year Ago
Add mask to package screenshots modal Remove SetMaskAngle debug log
1 Year Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
1 Year Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
1 Year Ago
Support viewing the ragdoll of a player if they die during deathcam
1 Year Ago
Upped death cam FOV
1 Year Ago
Fixed being able to move pickups around with projectiles
1 Year Ago
Give grenade projectile some drag
1 Year Ago
Refactor projectile system to match FP4
1 Year Ago
Fixed chat
1 Year Ago
Re-implement SlowMovement trigger
1 Year Ago
Re-implement DashRechargePickup on new pickup base
1 Year Ago
Add MusicBox entity back in, w/ ClientSettings for volume
1 Year Ago
Fixed another InputActions NRE
1 Year Ago
Fix InputActions NRE if ServerConfig hasn't loaded by the time ServerInformation is recv'd
1 Year Ago
Fixed rocket jumping
1 Year Ago
Update ProjectConfig.Ident MaxLength (16 -> 32)
1 Year Ago
Upped asset ident max length (16 -> 32)
1 Year Ago
Add groups to client settings, support in ObjectEditor
1 Year Ago
Revamp settings menu
1 Year Ago
Proper hover style for own scoreboard row
1 Year Ago
Work on re-adding ClientSettings
1 Year Ago
Return scoreboard to hold for open
1 Year Ago
New scoreboard style
1 Year Ago
Only look for DevCamera and control HUD visibility from RootPanel
1 Year Ago
Use award system to show big notification that the game is over
1 Year Ago
Add PlayerDeathCamera, switch to it when running DeathCam.Show
1 Year Ago
Don't clamp ammo count on HUD
1 Year Ago
Fixed ammo count being fucked
1 Year Ago
Can't run SetWinners again if State != Active
1 Year Ago
Add Minigame.State, Minigame.Participants - fixed failing to account for spectating players in Tag
1 Year Ago
Basic tv expressions for Tag
1 Year Ago
Create PlayerStateComponent, add IsImportant, use that to add more status effects to player markers, use it in Tag
1 Year Ago
Refactor game flow, add very simple state control, track minigame winners Network current minigame properly, wtf did I write this for
1 Year Ago
Add a bunch of spawnpoints https://files.facepunch.com/devultj/1b1211b1/sbox-dev_WXKqYe8T6y.jpg
1 Year Ago
Update map, remove *.vpk from gitignore, add built map to repo
1 Year Ago
Moved spawn offset down by 30 units Add UI for game state
1 Year Ago
Fixed some annoying flow issues. Clear up minigame objects properly
1 Year Ago
Give player a proper physics hull, record touch events and send to minigame, use this in the Tag minigame
1 Year Ago
Add IMinigameObject, clear them out when minigame starts/ends Add ColorComponent - give it to tagged player (in Tag) and set the color to green UI: PlayerMarker looks for a ColorComponent and sets the marker tint if we find one, resets back to null if we lose the component
1 Year Ago
Made expression image a bit larger Added Chatbox from Sandbox Game Let empty messages be shown on TV Start work on tag game
1 Year Ago
Fixed closest player check
1 Year Ago
Make players look at each other when they're not in motion
1 Year Ago
Pluralize waiting for players message if we need to