129,385 Commits over 4,201 Days - 1.28cph!

26 Days Ago
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26 Days Ago
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26 Days Ago
Regenerate ConVars and force bounds to be always huge (experiment)
26 Days Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
26 Days Ago
initial lighting pass on sec tower, supply barge, food barge
26 Days Ago
Fix player model OnEnable being called before any of the init fields were set.
26 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
26 Days Ago
26 Days Ago
More merge repairs
26 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
26 Days Ago
merge from deployable_cannon
26 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
26 Days Ago
character offset animation update for cannon
26 Days Ago
reduce wheel turn speed
26 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
26 Days Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
26 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
26 Days Ago
merge from deployable_cannon
26 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
26 Days Ago
adding LODs for barrel and base cannon prefabs
26 Days Ago
Cannon anim export update
26 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
26 Days Ago
removed log
26 Days Ago
Merge from parent
26 Days Ago
lighting pass on floating walkways docks
26 Days Ago
merge from naval_update
26 Days Ago
manifest network++
26 Days Ago
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26 Days Ago
meta_shift -> main
26 Days Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
26 Days Ago
merge from charity_plushies
26 Days Ago
merge from main
26 Days Ago
merge from main
26 Days Ago
mat tweaks
26 Days Ago
shaders in bundle
26 Days Ago
hook into construction guides, configurable backface blend, neutral material
26 Days Ago
Play recoil anim on the mounted player model, push up missing protobuf files
26 Days Ago
Clear one shot layer once the clip is done playing, add a full body mask.
26 Days Ago
Sync mounted player references to clients
26 Days Ago
Mannequin visibility
26 Days Ago
Swap mannequin models
26 Days Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
26 Days Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.