userTony Fergusoncancel

2,693 Commits over 670 Days - 0.17cph!

1 Year Ago
Can hold the ball, and throw it
1 Year Ago
Serve the data properly instead of speculating
1 Year Ago
Add preset animations for non-knuckles users
1 Year Ago
Network finger data so you can flip off your opponent
1 Year Ago
Set GrabMode correctly, hands are now animated
1 Year Ago
Parse finger data, push it to anim parameters
1 Year Ago
Add "tt_debug_ballspawn"
1 Year Ago
Re-save out the paddle sound
1 Year Ago
Kill paddle serverside, stops error on game destroy
1 Year Ago
Up the game tickrate
1 Year Ago
Fixed up UI anchor position
1 Year Ago
Add Game.OnBallBounce, track ball bounce count for game loop
1 Year Ago
Add serving hand for testing
1 Year Ago
Cleanup, network GameState. Document shit a bit more.
1 Year Ago
Define game states Clear team score on Team.Reset Moved game loop code into specific partial class, introduce OutOfBoundsZ
1 Year Ago
Don't render the head model if our camera viewer matches the client
1 Year Ago
Debug code will chuck the ball to the paddle Scores bound to data, move score & hint widget based on team UI anchor.
1 Year Ago
Set PlayerColor for VR Heads, added Client.GetTeam, need to rewrite this later. https://files.facepunch.com/devultj/1b0511b1/sbox_zF9YzS45sU.png
1 Year Ago
Added Team, assign teams on join. Can spawn ball outside of VR mode. Merge branch 'master' of sbox-tabletennis-vr
1 Year Ago
Give players the VR Head, and attach it to their HMD when possible.
1 Year Ago
Hook up hints to client join/leave
1 Year Ago
Can specify an icon instead of avatar for hint messages
1 Year Ago
Add statically mounted hint notifications widget
1 Year Ago
Use a statically mounted world panel for scores
1 Year Ago
Add ScenePanel.DisablePostProcessing
1 Year Ago
Delete InventoryColumn
1 Year Ago
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
1 Year Ago
Add InputButton.SlotPrev/SlotNext support (gamepad)
1 Year Ago
Add Input Glyphs to inventory items
1 Year Ago
Fixed visual bug when switching to an invalid weapon
1 Year Ago
Add some comments to explain wtf I'm doing here
1 Year Ago
Rewritten weapon selection code
1 Year Ago
Can click a player on the scoreboard as a spectator to target them
1 Year Ago
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
1 Year Ago
Force update camera rotation when switching target / freecam
1 Year Ago
Can toggle spectator widget on/off with Slot1 while spectating
1 Year Ago
Fixed your current spectator target being invisible while in freemode
1 Year Ago
Input hint style modifications
1 Year Ago
Group previous & next input hints on the same line
1 Year Ago
Add InputHint widget from Spire Add input hints for spectator controls
1 Year Ago
Add BoomerSpectatorCamera, can switch targets with Left, Right Add free camera, use Jump to toggle, Menu & Use to switch targets now. Refactored BoomerCamera, moved all of it into spectator cam, fixed up VMs for freecam Merge branch 'main' of sbox-boomer
1 Year Ago
Add chatbox messages for when players join/leave spectator
1 Year Ago
Apply TimeSinceLastDamage for purely armour damage
1 Year Ago
Add armour damage numbers
1 Year Ago
Fixed error spam if no players as spectator
1 Year Ago
Add "spectating" ui widget
1 Year Ago
Add Horror GameCategory
1 Year Ago
Add Horror GameCategory
1 Year Ago
Remove voice_scale, voice_threshold_delay, voice_threshold
1 Year Ago
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now. https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png