userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
game.shooter: Update README,. addon game.topdown: Update README
1 Year Ago
game.shooter: Files restructured, removed Hud
1 Year Ago
Pawn can hold an active weapon, added Pistol
1 Year Ago
Fixed eye position on game.shooter
1 Year Ago
Started on shooter template
1 Year Ago
Can click entire LobbyMember row to show friend popup
1 Year Ago
Add ChatBox and VoiceList
1 Year Ago
Rough test to see what a behavior tree editor could look like. Shouldn't be using the graph API for this, it's not a graph. Also shouldn't be storing as a string in the asset..
1 Year Ago
Add README for game.topdown
1 Year Ago
Update top down template to match new game API - Simplified pawn controller - Simplified animator - Use Razor for Hud Removed shooter template - we'll redo it
1 Year Ago
Launcher: When using a generated game config, make use of its MaxPlayers
1 Year Ago
On SteamMatchmaking_OnLobbyGameCreated, leave current GameLobby, should resolve players getting booted out of newly created games one by one
1 Year Ago
Fixed railgun particle effects not displaying on other clients
1 Year Ago
Send RPC for tracer bullet effects
1 Year Ago
Use text-overflow in has-latest ChatEntry, fixes user messages spanning the whole screen :flushed: https://files.facepunch.com/devultj/1b1711b1/sbox_RQipXQ40dm.png
1 Year Ago
Tools: Support `Editor( "tags" )` which internally uses TagEdit - and give TagEdit a default convertor if one is not set
1 Year Ago
Use TagEdit on entity inspector https://files.facepunch.com/devultj/1b1711b1/sbox_4i2cOMCa2n.png
1 Year Ago
Handle passing simulator, owner differently
1 Year Ago
Clean up left over model, set projectile rotation immediately
1 Year Ago
Refactor to match Boomer which is meant to be working
1 Year Ago
Game handles projectile simulation, get rid of useless code, let's see if this works
1 Year Ago
Include "cell_door" tag on doors that qualify as a Cell Door
1 Year Ago
Project Creator: When creating project from template, exclude directories starting with period (.git, .vs, etc) while making sure to include .localization
1 Year Ago
Add IComponent.Name, set it when deserializing prefabs (since we're storing names already) - fall back to DisplayInfo name if not set / created in code. Use IComponent.ToString for EntityList.ComponentNode
1 Year Ago
Use Api.GetVersionHistory on Versions page
1 Year Ago
Lerp projectiles
1 Year Ago
Tentative fix for projectile lag
1 Year Ago
Added endpoint to grab version history for a package, added Description to AssetVersion - we'd need to upgrade the database to match that
1 Year Ago
Use GetVersionHistory endpoint Add Version History to GameScreen https://files.facepunch.com/devultj/1b1411b1/sbox_o55nMEKPB4.jpg
1 Year Ago
Make sure FriendEntry Status doesn't get too long - made some minor style changes to FriendList
1 Year Ago
Make the party owner send a command to their party when creating / joining a game lobby. Party members will then try to join that lobby
1 Year Ago
Don't set "lobby" presence data for parties, since we're using this to join games / game lobbies, it'd show up for parties and upon joining would break your state
1 Year Ago
Make sure anyone who isn't the lobby owner can't kick members
1 Year Ago
Re-add lobby kicks (party, game lobby)
1 Year Ago
Only make the game lobby ready to join when the client has finished loading into the game. This was causing issues because the host would try to download a bunch of content, and time out all of the game lobby participants.
1 Year Ago
Flush member count cache on lobby entered, fixes not being able to join game lobbies. Ship players over to game servers immediately. This is temporary, we'll ideally ship the players over when the game server is actually ready - that's next
1 Year Ago
Fixed updates always showing "today", my bad
1 Year Ago
Added last update time to package displays, updated screenshots on game front to try to use 16:9. https://files.facepunch.com/devultj/1b1211b1/LMEBgcrPNZ.png
1 Year Ago
Fixed spectators inheriting status related post-processing from players
1 Year Ago
Default max rounds upped to 10, cell door open time reduced to 20 seconds
1 Year Ago
Changed a few chat messages
1 Year Ago
Added chat sound
1 Year Ago
Add hud marker to healing units
1 Year Ago
Ragdolls stay until the round restarts
1 Year Ago
Add healing units
1 Year Ago
Add healing station
1 Year Ago
Added local damage effect when you get hit, scale saturation and chromatic aberration when low on hp
1 Year Ago
Upped knife range by about 50%
1 Year Ago
Added PrefabSpawner, is IRespawnableEntity - has chance to spawn any prefab (useful for weapons, pickups and shit later)
1 Year Ago
New skybox, couple of new routes that loop around the prison. Added some windows that look out into space.