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6,006 Commits over 4,169 Days - 0.06cph!

10 Years Ago
cherrypicking 16725
10 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
10 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
10 Years Ago
Fix for RUST-1332 (1)
10 Years Ago
Need to be able to test the caves for now underwater
10 Years Ago
Modifications to a timber mine tunnel block
10 Years Ago
ding dong back to normal
10 Years Ago
closing holes sparkles
10 Years Ago
layout updates on some cave rooms
10 Years Ago
Scene2Prefab caves
10 Years Ago
backup/progress
10 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
10 Years Ago
cave_large_hard progress
10 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
10 Years Ago
progress/backup
10 Years Ago
Scene2Prefab caves
10 Years Ago
lift shaft prefab wip
10 Years Ago
scene2prefab caves
10 Years Ago
changing layer on lift
10 Years Ago
working lift shaft
10 Years Ago
progress
10 Years Ago
model grid tweaks adding cave_large_medium files wip
10 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
10 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
10 Years Ago
Scene2Prefab caves
10 Years Ago
backup beam puzzles a notch easier
10 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
10 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
10 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
10 Years Ago
Scene2Prefab caves
10 Years Ago
progress, prevent building volumes outside caves
10 Years Ago
Bunker rooms dressing scene for prefabs
10 Years Ago
backup
10 Years Ago
timber mine prefabs have their own prevent_building volumes
10 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
10 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
10 Years Ago
10 Years Ago
optimization pass adding cave and bucket lift LODs
9 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
9 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
a bit more
9 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
9 Years Ago
fixed flipped normals and pivots on planters gibs
9 Years Ago
merge from dungeon_art_4
9 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
9 Years Ago
scene2prefab
9 Years Ago
Removed a leftover script throwing errors on a light prop
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Adding missing files from VertexToolsPro