5,761 Commits over 4,018 Days - 0.06cph!
ground zero cols and LODs progress + prefabs end
bespoke pipes cols and LODs + prefabs
range rails cols and LODs + prefabs
terrain mounds cols and LODs + prefabs
plastic_wrap generic textures
rocket paneling, thermal cloth, metal_panels_b generic textures
removing cars temporary art from Habor_2, Military_tunnel_1
rocket decals, decal textures, backup
Rocket final models/LODs/COLs/Prefabs - including interior material variations
office building interior a floors greybox
Added interior greybox to one of the office buildings
WIP office building exterior + interior updates
office_floor_a and office_ceiling texture sets + mats
office_vents texture sets + mats
damaged textures, material setup, sizes
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats
vent door model & animation, controller, prefabs
vent door animation controller fix reverse playback on close
level update, vent doors placement
guide model for the single shot trap (untested, will test in a couple hours)
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
pushing the gun trap prefab guide update
rocket crane lift animations, prefab, controller
space_center_office_bld_b wip
level update
moved launch_site silo to industrial structures folder, standalone model
moved launch_site warehouse to warehouse folder, standalone model
pavements modular set WIP
scene re-arranging the office side flow, decluttering a bit
Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
couple more pavement pieces to play with
planters models/prefabs wip dressing
level backup
Lift_no_doors prefab/anim controller
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement