5,531 Commits over 3,683 Days - 0.06cph!
Sat dish add to heightmap on rocks
starting to be happy with procgen larger formation spawn rules
generic rock prefabs update
Updated cave with new rocks
Updated river bedrocks
Updated source rocks
Updated overhang rocks
And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
beachside and underwater rocks backup
underwater rocks do not use terrain projection
Dungeons rock LOD setup update
procgen rock swapping backup
Military_tunnel_1 prefab update
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Fix for RUST-235 Twig tier collision thickness
Simpler colliders for banners
Updated dungeons with current rock formations progress
Updated cliff abledos with AO
Mat update
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
lowered top shelf collision a notch
Fix RUST-283 Can't place floor above shelves.
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
fixed missing collision component on sewer bridges
wood doorframe see-through exploit fix
quarry fix - unrecoverable loot under bucket
material fix on industrial light prefab
Lighting pass in military tunnel
dungeons rock material tweaks
military_tunnel_1 splat painting backup