5,874 Commits over 3,895 Days - 0.06cph!
Updated the fishtrap size (-25%)
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Door barricade prefabs setup
Door barricades models, LODs, COLs, Gibs
No entities yet
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
No build zone edit on powerline_d
Adding another powerline pylon variant
Powerline pylons b and c (variations)
New big powerline models/LODs/COLs
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added detail map to Furnace materials
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Fix for RUST-572 Ladder Hatch appears closed from short distance
wip powerline prefab tests
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
Couple of tweaks to airfield
fixed a couple missing collisions on trainyard outer building
fixed a place that was not walkable due to barrier on train_wagon_e
Added a small AO map to make brickwalls look better
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
texture and material edits
metal_panels_d texture set with blending masks and materials ready
material_zoo update
corrugated_d texture set with blending masks and materials ready
material_zoo update
Corrugated_c industrial roof textures
Material zoo level and many texture tweaks (mainly concrete wip)
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
enabling decal shadow on some fade materials
Slight changes to sewers drain colliders
It's the return of the tree stump! -wood pickup model
New stone, sulfur and metal ore world pickup models
Terrain triggers are now on appropriate layer for all dungeons
Did the same trick on military tunnels
two sided shadow casting for sewers prefabs
scene2prefab
Sewer big rooms art
Canyon dungeon update