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5,874 Commits over 3,895 Days - 0.06cph!

9 Years Ago
Updated the fishtrap size (-25%)
9 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
9 Years Ago
Door barricade prefabs setup
9 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
9 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
9 Years Ago
No build zone edit on powerline_d
9 Years Ago
Adding another powerline pylon variant
9 Years Ago
Powerline pylons b and c (variations)
9 Years Ago
New big powerline models/LODs/COLs
9 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
9 Years Ago
Added detail map to Furnace materials
9 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
9 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
9 Years Ago
wip powerline prefab tests
9 Years Ago
merge from main
9 Years Ago
Concrete_f texture set Industrial glass textures Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs Ready to place prefabs for these buildings Dungeons prefab scenes update
9 Years Ago
More details to rebars nrm Final cooling tower models/LODs/Collisions/Prefabs Powerplant update
9 Years Ago
Couple of tweaks to airfield
9 Years Ago
fixed a couple missing collisions on trainyard outer building
9 Years Ago
fixed a place that was not walkable due to barrier on train_wagon_e
9 Years Ago
Added a small AO map to make brickwalls look better
9 Years Ago
cherry pick mtls
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
merge from main
9 Years Ago
Moss_a normal map depth tweaks Moved a folder that had been displaced by mistake Current cooling tower wip models, powerplant dressing update Updated basic lighting in all dungeon prefab scenes (this doesn't export)
9 Years Ago
merge from main
9 Years Ago
texture and material edits
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
metal_panels_d texture set with blending masks and materials ready material_zoo update
9 Years Ago
corrugated_d texture set with blending masks and materials ready material_zoo update
9 Years Ago
Corrugated_c industrial roof textures
9 Years Ago
merge from main
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
merge from dungeon art
9 Years Ago
pre-merge
9 Years Ago
High passed rust_a detail texture Updated dungeons military tunnels, powerplant, trainyard Train carriages textures, materials, models/cols/lods/prefabs
9 Years Ago
merge from main
9 Years Ago
backup w.t.p.
9 Years Ago
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
9 Years Ago
merge from main
9 Years Ago
material tweak
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
Slight changes to sewers drain colliders
9 Years Ago
It's the return of the tree stump! -wood pickup model
9 Years Ago
New stone, sulfur and metal ore world pickup models
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
Did the same trick on military tunnels
9 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
9 Years Ago
Sewer big rooms art Canyon dungeon update