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6,070 Commits over 4,260 Days - 0.06cph!

10 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
10 Years Ago
Scene2Prefab caves
10 Years Ago
progress, prevent building volumes outside caves
10 Years Ago
Bunker rooms dressing scene for prefabs
10 Years Ago
backup
10 Years Ago
timber mine prefabs have their own prevent_building volumes
10 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
10 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
10 Years Ago
10 Years Ago
optimization pass adding cave and bucket lift LODs
10 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
10 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
10 Years Ago
higher accuracy collider wall.external.high.stone
10 Years Ago
a bit more
10 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
10 Years Ago
fixed flipped normals and pivots on planters gibs
10 Years Ago
merge from dungeon_art_4
10 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
10 Years Ago
scene2prefab
10 Years Ago
Removed a leftover script throwing errors on a light prop
10 Years Ago
Some meta/folder cleanup
10 Years Ago
Adding missing files from VertexToolsPro
10 Years Ago
Fixed container_b doors opening being too small
10 Years Ago
Some powerplant fixes
10 Years Ago
Trainyard older art updated
10 Years Ago
Some canyon dressing fixes
10 Years Ago
scene2prefab
10 Years Ago
del missing scripts components left over in harbor scenes
10 Years Ago
scene2prefab harbors
10 Years Ago
fixed a portacabin collider offset
10 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
10 Years Ago
A few blocking props on Harbor_1
10 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
10 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
10 Years Ago
Scene2Prefab
10 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
10 Years Ago
Scene2Prefab harbor_1
10 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
10 Years Ago
Scene2Prefab
10 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
10 Years Ago
added the car wreck and junkpile art to junkpiletest
10 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
10 Years Ago
More junkpile variations
10 Years Ago
updated manifest
10 Years Ago
Adding new junkpiles to the spawntable
10 Years Ago
Adjusting junkpile depth
10 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
10 Years Ago
cherrypicking truck variants
10 Years Ago
Truck wreck models/LODs/COL/Prefab
10 Years Ago
Added a new junkpile containing the wrecked truck Manifest