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6,033 Commits over 4,199 Days - 0.06cph!

10 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
10 Years Ago
Scene2Prefab caves
10 Years Ago
backup beam puzzles a notch easier
10 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
10 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
10 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
10 Years Ago
Scene2Prefab caves
10 Years Ago
progress, prevent building volumes outside caves
10 Years Ago
Bunker rooms dressing scene for prefabs
10 Years Ago
backup
10 Years Ago
timber mine prefabs have their own prevent_building volumes
10 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
10 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
10 Years Ago
10 Years Ago
optimization pass adding cave and bucket lift LODs
10 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
9 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
a bit more
9 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
9 Years Ago
fixed flipped normals and pivots on planters gibs
9 Years Ago
merge from dungeon_art_4
9 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
9 Years Ago
scene2prefab
9 Years Ago
Removed a leftover script throwing errors on a light prop
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Adding missing files from VertexToolsPro
9 Years Ago
Fixed container_b doors opening being too small
9 Years Ago
Some powerplant fixes
9 Years Ago
Trainyard older art updated
9 Years Ago
Some canyon dressing fixes
9 Years Ago
scene2prefab
9 Years Ago
del missing scripts components left over in harbor scenes
9 Years Ago
scene2prefab harbors
9 Years Ago
fixed a portacabin collider offset
9 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
9 Years Ago
A few blocking props on Harbor_1
9 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
9 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
9 Years Ago
Scene2Prefab harbor_1
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Scene2Prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
More junkpile variations
9 Years Ago
updated manifest
9 Years Ago
Adding new junkpiles to the spawntable