5,741 Commits over 3,804 Days - 0.06cph!
Ore stones material tweaks
Terrain daily progress backup
terrain and rock biomes colours wip
terrain and rock materials fixes
daily progress backup
ocean and river tweaks
merge from main (foam\o/)
new terrain stones texture set
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back up daily progress plus new sand splat, new rock splat
Industrial light fixtures particles cull
Sat dish add to heightmap on rocks
starting to be happy with procgen larger formation spawn rules
generic rock prefabs update
Updated cave with new rocks
Updated river bedrocks
Updated source rocks
Updated overhang rocks
And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
beachside and underwater rocks backup
underwater rocks do not use terrain projection
Dungeons rock LOD setup update
procgen rock swapping backup
Military_tunnel_1 prefab update
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Fix for RUST-235 Twig tier collision thickness
Simpler colliders for banners
Updated dungeons with current rock formations progress
Updated cliff abledos with AO
Mat update
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
lowered top shelf collision a notch