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5,575 Commits over 3,957 Days - 0.06cph!

1 Year Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
1 Year Ago
ridding some prefabs from shadow proxies
1 Year Ago
1 Year Ago
Converted some decor prefabs to MeshLOD
1 Year Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
1 Year Ago
Converted small rock formation prefabs to MeshLOD
1 Year Ago
Converted v2 rocks to MeshLOD
1 Year Ago
Converted Rock clutter to MeshLOD
1 Year Ago
Converted cave segments to MeshLOD
1 Year Ago
converting prefabs in /static folder for MeshLOD when possible
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
Props folder, second pass converting to MeshLOD
1 Year Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
1 Year Ago
merge from meshlod converter
1 Year Ago
1 Year Ago
merge from meshlod converter
1 Year Ago
radtown level backup
1 Year Ago
pushcarts default tint = red
1 Year Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
1 Year Ago
some extra breeze block piles for set dressing
1 Year Ago
merge from meshlod converter
1 Year Ago
radtown S2P
1 Year Ago
quick rubble dressing pass around damaged brick walls to test out new models
1 Year Ago
rubble pile scrap models, textures, prefabs
1 Year Ago
merge from meshlod_converter
1 Year Ago
removing unused prefabs
1 Year Ago
oilrigs S2P
1 Year Ago
tweaked volume placement
1 Year Ago
small rig vent prefab was missing environment volumes
1 Year Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
1 Year Ago
forgot to re-add a deferred mesh decal component
1 Year Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
1 Year Ago
fixed door awning position in storage warehouse building
1 Year Ago
some brick pile texture tweaks
1 Year Ago
master house decal pass
1 Year Ago
radtown S2P
1 Year Ago
master house LODs, Collider pass, Prefab setup and baked LOD
1 Year Ago
master house interior progress
1 Year Ago
master house interior progress
1 Year Ago
master house wip
1 Year Ago
reduced small rubbish skip AO map size, set lid colliders to convex
1 Year Ago
latest work in progress on master house
1 Year Ago
master house backup
1 Year Ago
added decal layer ID 1,2,3 to terrain material
1 Year Ago
merge from terrain-decal-fix
1 Year Ago
materials prep on masterhouse
1 Year Ago
level update, s2p
1 Year Ago
workers_house building - final models, colliders, prefabs
1 Year Ago
workers house latest wip
1 Year Ago
merge from main