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5,560 Commits over 3,745 Days - 0.06cph!

1 Year Ago
removed shadow proxies using colliders as source and some less precise proxies
1 Year Ago
merge from mesh memory review
1 Year Ago
harbor_2 dock island + swing bridge prrof of concept
1 Year Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
1 Year Ago
updated mural texture trees prefab
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaks to terrain trigger volumes
1 Year Ago
merge from main
1 Year Ago
fixed scenes where forkilift material had overrides
1 Year Ago
forklift textures polish removed old material variations
1 Year Ago
merge from main
1 Year Ago
re-textured forklift
1 Year Ago
warning stickers deferred decals added decals to some barrels
1 Year Ago
removing old textures
1 Year Ago
refreshed barrel art updated prefabs
1 Year Ago
tweaked related materials
1 Year Ago
better generic rust textures and metal base textures
1 Year Ago
detail maps tweaks
1 Year Ago
texture tweaks - ao
1 Year Ago
texture tweaks - ao
1 Year Ago
further mask downscale, using a small res mask to sharpen transitions
1 Year Ago
assigned LODs on foundation wall b/c/d
1 Year Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
1 Year Ago
tweak regular white and green bus variants
1 Year Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
1 Year Ago
texture sizes plugging some holes in the mesh
1 Year Ago
layer change
1 Year Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
1 Year Ago
twitch rivals decal prefab textures updated, materials updated
1 Year Ago
merge from packed blend branch
1 Year Ago
texture set changes - removing incorrect metalness from some bits
1 Year Ago
merge from packed blend branch
1 Year Ago
progress - texture set #3 texture polish
1 Year Ago
progress - texture set #3
1 Year Ago
Setup random variants to roof's bottomline prefabs
1 Year Ago
progress backup
1 Year Ago
cherry picking new shader from diogo's branch
1 Year Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
1 Year Ago
frontier roof vs floor: round 2
1 Year Ago
triangle roof gaps
1 Year Ago
gingerbread triangle roof gap
1 Year Ago
fixed offset in gingerbread triangle roofs colliders
1 Year Ago
merge from main
1 Year Ago
merge from main with the holy re-serialized materials of deeath
1 Year Ago
latest greybox content... and it's a wrap before review
1 Year Ago
radiation volumes interactive props
1 Year Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
1 Year Ago
breaking down the interior greybox into task folders/individual meshes
1 Year Ago
merge from main