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6,014 Commits over 4,169 Days - 0.06cph!

1 Year Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
1 Year Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
1 Year Ago
changed incorrect layers on recent props prefabs
1 Year Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
1 Year Ago
ziggurat_a env volumes settings and bounds changes
1 Year Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
1 Year Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
1 Year Ago
shrunk jungle swamp water surface to avoid clipping
1 Year Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
1 Year Ago
jungle ruins s2p
1 Year Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
1 Year Ago
jungle ruins scene HLOD setup and bakes
1 Year Ago
enabled read write on ruins kit for batching
1 Year Ago
updated topology masks for jungle ruins, s2p ruins
1 Year Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
1 Year Ago
strangler fig color and transmission tweaks in situ
1 Year Ago
environment AO maps import options changes, material adjustments
1 Year Ago
spawn population prefabs
1 Year Ago
monstera deliciosa bushes - models, textures, mats and prefabs
1 Year Ago
merge from jungle ruins
1 Year Ago
fixed the splat mask to sand instead of snow on jungle swamp
1 Year Ago
jungle swamp unique environment
1 Year Ago
sound trigger volumes
1 Year Ago
heliconia billboards, prefabs, spawn prefabs
1 Year Ago
heliconia rostrata files - models, textures, mats
1 Year Ago
merge from jungle ruins
1 Year Ago
env volumes tweak, darker S2P
1 Year Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
1 Year Ago
jungle ruins S2P
1 Year Ago
jungle ruins overgrowth pass with strangler figs
1 Year Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
1 Year Ago
mauritia flexuosa - rest of the models and prefabs
1 Year Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
1 Year Ago
LS scene changes (can be replaced as mostly deletes)
1 Year Ago
merge from jungle foliage
1 Year Ago
material tweaks to decal/moss
1 Year Ago
launch site trees set dressing++
1 Year Ago
some materials decal layers changes
1 Year Ago
merge from jungle foliage
1 Year Ago
strangler fig wall decal textures/mat and decal prefab
1 Year Ago
some materials decal layers changes
1 Year Ago
launch site trees set dressing++
1 Year Ago
merge from jungle foliage
1 Year Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
1 Year Ago
launch site trees set dressing++
1 Year Ago
merge from jungle foliage
1 Year Ago
extra strangler fig tree types to accomodate corners of buildings
1 Year Ago
launch site factory trees set dressing
1 Year Ago
launch site factory trees set dressing
1 Year Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers