5,560 Commits over 3,745 Days - 0.06cph!
removed shadow proxies using colliders as source and some less precise proxies
merge from mesh memory review
harbor_2 dock island + swing bridge prrof of concept
harbor_2 cargoship dock - clearing space for a longer dock alley
updated mural texture
trees prefab
tweaks to terrain trigger volumes
fixed scenes where forkilift material had overrides
forklift textures polish
removed old material variations
warning stickers deferred decals
added decals to some barrels
refreshed barrel art
updated prefabs
tweaked related materials
better generic rust textures and metal base textures
further mask downscale, using a small res mask to sharpen transitions
assigned LODs on foundation wall b/c/d
bus colliders - made a separate prefab to allow use on client/server with more flexibility
tweak
regular white and green bus variants
tweaks and polish
fixed wrong mat for cover on bus distant lods
texture sizes
plugging some holes in the mesh
bus LODs and art prefab
updated art in prefabs
removed temporary versions of the bus
twitch rivals decal prefab
textures updated, materials updated
merge from packed blend branch
texture set changes - removing incorrect metalness from some bits
merge from packed blend branch
progress - texture set #3
texture polish
progress - texture set #3
Setup random variants to roof's bottomline prefabs
cherry picking new shader from diogo's branch
fixed wall_full_b lods not being set in rendererlod script
added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle
setup in main prefabs of frontier skin
frontier roof vs floor: round 2
gingerbread triangle roof gap
fixed offset in gingerbread triangle roofs colliders
merge from main with the holy re-serialized materials of deeath
latest greybox content... and it's a wrap before review
radiation volumes
interactive props
environment volumes and veils setup
placed individual props/structures back
scene hierarchy cleanup
breaking down the interior greybox into task folders/individual meshes