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6,020 Commits over 4,230 Days - 0.06cph!

1 Year Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
1 Year Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
1 Year Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
1 Year Ago
made the bamboo ladders trigger volumes wider by .125
1 Year Ago
Fixed foundation triangle not having its link to jungle skin piece
1 Year Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
1 Year Ago
replaced remaining loose models in ziggurat scene with their prefab versions
1 Year Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
1 Year Ago
zigg s2p
1 Year Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
1 Year Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
1 Year Ago
Added ladder trigger volume to zigg water tank
1 Year Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
1 Year Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
1 Year Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
1 Year Ago
updated layer on jungle number decals prefabs
1 Year Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
1 Year Ago
prefab cleanup - added guard rails
1 Year Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
1 Year Ago
zigg scene ivy set dressing pass - feel free to iterate on
1 Year Ago
trawler ship - interiors greybox
1 Year Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
1 Year Ago
merge from LOD Baking tool
1 Year Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
1 Year Ago
Refreshed LODs lighthouse
1 Year Ago
trawler ship progress backup
1 Year Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
1 Year Ago
trawler ship, traversal solved using standard stairs prefabs we already have
1 Year Ago
backup for branch hop
1 Year Ago
trawler greybox progress
1 Year Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
1 Year Ago
import option tweak to watertight hatch spec map
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
1 Year Ago
softened a crease in canyon_c terrain
1 Year Ago
updated cliff rock position at WTP
1 Year Ago
fixed a spot where you could get stuck at satellite dish
1 Year Ago
Old Tvs tweaks to prefabs and texture import options
1 Year Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
1 Year Ago
old radio material missed.. project save thanks Unity
1 Year Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
1 Year Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
1 Year Ago
first aid cabinet prefab tweaks
1 Year Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
1 Year Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
1 Year Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
1 Year Ago
merge from art_generic_props
1 Year Ago
ziggurat topology painting improvements, better road connection added
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P