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5,841 Commits over 4,079 Days - 0.06cph!

1 Year Ago
water treatment plant
1 Year Ago
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1 Year Ago
1 Year Ago
nuclear missile silo
1 Year Ago
military_tunnel - gaps left around terrain holes
1 Year Ago
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1 Year Ago
arctic research base
1 Year Ago
Manually added cliffs to lake scenes the old fashion way
1 Year Ago
attempt at preventing seaweeds close to coastal rocks
1 Year Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
1 Year Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
1 Year Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
1 Year Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
1 Year Ago
Wider terrain blend map for swamp_b
1 Year Ago
fixed bird shit decal projecting on decal layer0
1 Year Ago
softened canyon_a pinch
1 Year Ago
removed hurt volume from the frontier gate
1 Year Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
1 Year Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
1 Year Ago
Improved icelakes blend map textures
1 Year Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
1 Year Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
1 Year Ago
Enabled Mountain toplogy use on lakes unique environments
1 Year Ago
added a temporary box to frontier high wall prefab to debug visibility
1 Year Ago
some fixes
1 Year Ago
item definition
1 Year Ago
Manifest
1 Year Ago
Fixing folders structure Creating the prefabs and item definitions
1 Year Ago
updated swamps and bandit town swamp topology
1 Year Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
1 Year Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
1 Year Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
1 Year Ago
Fixed floor spikes giibs spawning twice
1 Year Ago
Fixed large water catcher gibs incorrect materials
1 Year Ago
oilrig small and gas station S2P
1 Year Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
1 Year Ago
compound s2p
1 Year Ago
fixed compound bbq being hidden away inside a building - put back in party area
1 Year Ago
fixed driftwood_set_3 incorrectly set lods
1 Year Ago
added terrain filter checks to coastal rocks
1 Year Ago
Wider and stronger lakeside topology for lakes and oasis UE's