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5,402 Commits over 3,592 Days - 0.06cph!

1 Year Ago
merge from NMS/Props for clarity
1 Year Ago
wallpaper skin models and prefabs base setup
1 Year Ago
Added subway maps to various underground tunnels and platform stops
1 Year Ago
added subway map to FT
1 Year Ago
subway maps models and textures + prefabs
1 Year Ago
brick skin texture polish
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
custom shadow proxies for brick wall meshes
1 Year Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
ferry terminal S2P
1 Year Ago
clamping fishing net textures
1 Year Ago
fixed animation type on type2 rope ladders
1 Year Ago
fixed wood paneling material in terminal after a merge broke it
1 Year Ago
color tweaks/brightness tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
updated terrain heightmap and made road topo and blendmap a bit farther
1 Year Ago
updated materials for decals
1 Year Ago
tweaked vertex colors - terminal building
1 Year Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
1 Year Ago
ferry terminal S2P
1 Year Ago
fixing blocker in trailer
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
resize on light fixtures textures
1 Year Ago
asset zoo state backup
1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
caves modules re-lighting (and fixing some OP lights along the way)
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
ferry terminal S2P