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5,572 Commits over 3,957 Days - 0.06cph!

1 Year Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
1 Year Ago
merge from main
1 Year Ago
radtown redux HLOD setup and bake
1 Year Ago
set dressing polish, replaced old binbags with new ones
1 Year Ago
mailboxes textures metas at 1024
1 Year Ago
radtown redux S2P
1 Year Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
1 Year Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
various material tweaks
1 Year Ago
static (unusable) version of the car lift various material tweaks
1 Year Ago
set dressing progress backup
1 Year Ago
manifest update (so residential door displays correctly
1 Year Ago
radtown redux S2P
1 Year Ago
environment volumes pass #1
1 Year Ago
polished set dressing in the shed area
1 Year Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
1 Year Ago
radtown redux S2P
1 Year Ago
Lootspawns review
1 Year Ago
fixing some flow issues in small house
1 Year Ago
and world layer
1 Year Ago
adding renderer batch to rain gutters set
1 Year Ago
set dressing progress backup
1 Year Ago
radtown redux S2P
1 Year Ago
reduced draw distance on mesh rubble decals
1 Year Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
restored upper floor and lower floors set dressing in radhouse
1 Year Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
1 Year Ago
Added a toxic pool water surface toxic pool material
1 Year Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
1 Year Ago
Updated all radiator positions throughout level
1 Year Ago
tweaked radiator props draw distances, added a white material variant
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
merge from 10052 (pink wires fix)
1 Year Ago
updated sbl material to take advantage of new tinting
1 Year Ago
added a tint alpha channel to corrugated_e_white texture
1 Year Ago
merge from /main/deferred-decal-extra
1 Year Ago
merge from /main/blend4way-tintmask
1 Year Ago
radtown redux set dressing progress backup
1 Year Ago
storage_building_large LODs, Colliders pass, prefab setup
1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
fixed culling side wrong on light fixture transparent materials