5,400 Commits over 3,592 Days - 0.06cph!
monument greybox progress
monument greybox progress
fixed triangle up collision gap at top of hexagon roof
tweaked distance for roof bottom line cull
removed leftover brick conditional corners from frontier foundation prefabs
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
Fixed incorrect surface types on the movement collider of frontier stairs
basic terrain setup
substation layout
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
rocking chair 2 extra variants
pushed the paint color to a mask to allow different colors
powerplant 2.0 greybox canditate progress
legacy wood shelter final art / basic deployable prefab setup
sealed walls conditional corners from the top for better visuals
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
fixed some brick roofs not casting shadows
rocking chair models / colliders/ gibs
updated prefabs
rocking chair untextured model
fixed the soil renderer not being assigned on minecart planter
forgot to link deployable prefabs in item defs
minecart.planter.deployed prefab setup, basic item definition
storage barrels prefabs setup, basic item definition
moved storage barrel folder content to dlc folder
moved bar doors folder to dlc folder
correct pickup/repair item definition
merge from building_skins_4
reduced patterning on brutalist wall segments
changed the decal type in roof.triangle.up
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
compound murals current work in progress backup
Added normal maps for concrete decals
Enabled normal map on new decals
Added translucency to corn plants
Excavator yaw prefab - fixed some props not having IsDynamic
Fixed T1 HAB armor door being included in the gibs
cherrypicked from decal fix
Shipping container fixes to triangle up / down roof pieces (better alignment)
fixing several bugs
improved destruction gibs on frames and foundation steps
cherry pick from /editor-decal-update-fix