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6,070 Commits over 4,260 Days - 0.06cph!

1 Year Ago
merge from cooling_towers_volumes_fix
1 Year Ago
powerplant S2P
1 Year Ago
disabled spatially aware feature on powerplant cooling towers prefabs
1 Year Ago
adobe floor models split for ceiling wpp
1 Year Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
1 Year Ago
merge from main
1 Year Ago
all caves S2P
1 Year Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
1 Year Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
1 Year Ago
merge from main
1 Year Ago
trawler - checking in pending files
1 Year Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
1 Year Ago
Fixed a hole in tunnel.double.gate collision mesh
1 Year Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
1 Year Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
1 Year Ago
S2P didn't commit first time
1 Year Ago
Fixed a gap in sewers of WTP S2P
1 Year Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
1 Year Ago
S2P all
1 Year Ago
fixed van_b and van_c LOD4/5 occluding players inside
1 Year Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
1 Year Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
1 Year Ago
merge from main
1 Year Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings
1 Year Ago
fixed water culling happening outside the hatch of tunnel entrances
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
progress backup on the trawler greybox
1 Year Ago
S2P jungle ruins
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values
1 Year Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
1 Year Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
1 Year Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
1 Year Ago
m_boat greybox parts and folders prep
1 Year Ago
plugging holes in jungle_ruin_e - s2p
1 Year Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P