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5,944 Commits over 4,138 Days - 0.06cph!

1 Year Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
1 Year Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
1 Year Ago
Refreshed LODs with the new lod baking tool, a first pass
1 Year Ago
replaced the gate_a with gate_b in the zigg scene
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
1 Year Ago
standalone leaks decals for the zigg + prefabs
1 Year Ago
closed up holes in bamboo scafholds set tubes
1 Year Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
1 Year Ago
fixed bamboo scafholds ladders volume
1 Year Ago
ziggurat scene update and S2P
1 Year Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
1 Year Ago
ladder volumes in prefabs for bamboo ladders
1 Year Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
1 Year Ago
zigg scene - platforms LD work
1 Year Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
1 Year Ago
merge from jungle ruins
1 Year Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
1 Year Ago
zigg scene hierarchy cleanup
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
1 Year Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
1 Year Ago
rocket factory model changes against boosting
1 Year Ago
chenged the jungle ziggurat prefab to world layer
1 Year Ago
merge from jungle ruins
1 Year Ago
merge from mjungle_ruins for gantry kit
1 Year Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
1 Year Ago
zigg level backup
1 Year Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
1 Year Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
1 Year Ago
changed incorrect layers on recent props prefabs
1 Year Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
1 Year Ago
ziggurat_a env volumes settings and bounds changes
1 Year Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
1 Year Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
1 Year Ago
shrunk jungle swamp water surface to avoid clipping
1 Year Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
1 Year Ago
jungle ruins s2p
1 Year Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
1 Year Ago
jungle ruins scene HLOD setup and bakes
1 Year Ago
enabled read write on ruins kit for batching
1 Year Ago
updated topology masks for jungle ruins, s2p ruins
1 Year Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
1 Year Ago
strangler fig color and transmission tweaks in situ
1 Year Ago
environment AO maps import options changes, material adjustments
1 Year Ago
spawn population prefabs
1 Year Ago
monstera deliciosa bushes - models, textures, mats and prefabs
1 Year Ago
merge from jungle ruins