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5,975 Commits over 4,169 Days - 0.06cph!

1 Year Ago
Refreshed LODs lighthouse
1 Year Ago
trawler ship progress backup
1 Year Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
1 Year Ago
trawler ship, traversal solved using standard stairs prefabs we already have
1 Year Ago
backup for branch hop
1 Year Ago
trawler greybox progress
1 Year Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
1 Year Ago
import option tweak to watertight hatch spec map
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
1 Year Ago
softened a crease in canyon_c terrain
1 Year Ago
updated cliff rock position at WTP
1 Year Ago
fixed a spot where you could get stuck at satellite dish
1 Year Ago
Old Tvs tweaks to prefabs and texture import options
1 Year Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
1 Year Ago
old radio material missed.. project save thanks Unity
1 Year Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
1 Year Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
1 Year Ago
first aid cabinet prefab tweaks
1 Year Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
1 Year Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
1 Year Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
1 Year Ago
merge from art_generic_props
1 Year Ago
ziggurat topology painting improvements, better road connection added
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
1 Year Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
1 Year Ago
manifest
1 Year Ago
hinged doors for zigg security gates
1 Year Ago
zigg scene backup, relinked props to prefabs
1 Year Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
1 Year Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
1 Year Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
1 Year Ago
Refreshed LODs with the new lod baking tool, a first pass
1 Year Ago
replaced the gate_a with gate_b in the zigg scene
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
1 Year Ago
standalone leaks decals for the zigg + prefabs
1 Year Ago
closed up holes in bamboo scafholds set tubes
1 Year Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
1 Year Ago
fixed bamboo scafholds ladders volume
1 Year Ago
ziggurat scene update and S2P
1 Year Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
1 Year Ago
ladder volumes in prefabs for bamboo ladders
1 Year Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
1 Year Ago
zigg scene - platforms LD work
1 Year Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
1 Year Ago
merge from jungle ruins
1 Year Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models