5,460 Commits over 3,653 Days - 0.06cph!
filled codelock backfaces
Fixed cargoship light fixtures materials
tweaked the splat mask on ferry terminal to blend correctly
misc tweaks and fixes to the harbor_2 loot spawns
loose mats that were not committed
loose mats that were not committed
merge from art generic props
Merge from quarry_desployable_refresh
Mining quarries monuments S2P
S2P mining quarry monuments
S2P monuments containing pumpjacks
Building grade skin components added to blocks prefabs for frontier skin
frontier skin building grade
roof.triangle.up.top.line conditional
conditional prefabs linkage pass
frontier wall and floor frames models and prefabs
Core building prefabs for frontier skin
frontier convex roofs re-export
fixed some netting collision between armor/basket
fixed incorrect metal albedo in LOD bake
HAB armor prefab with client/server distinction for colliders
specific collider mesh for HAB door
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
frontier skin models / gibs / colliders and texture atlases
Fixed thatched wall by roof side Z-fighting when placed side by side
softened side conditional colliders of brick roof to avoid block
fixed missing base color in a couple of materials
Added missing ambient light to festive garland window
fix for ramp/steps blocker
brutalist skin roof colliders tweak
merge from building_skins_3
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers