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5,575 Commits over 3,957 Days - 0.06cph!

1 Year Ago
worker house wip files
1 Year Ago
backup latest wip
1 Year Ago
backup - materials wip for worker house and mapping wip
1 Year Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
1 Year Ago
created a residential hinged door from previous residential building door
1 Year Ago
powerlines ziplines prefab rebuilt
1 Year Ago
fixed cargo ship harbor container displaying further than the others
1 Year Ago
Implementing some of QA's first round of feedback on radtown redux S2P
1 Year Ago
primitive colliders for generic doors and windows frames
1 Year Ago
radtown scene update
1 Year Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
1 Year Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
1 Year Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
1 Year Ago
rain gutters set greybox
1 Year Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
1 Year Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
1 Year Ago
more splats/terrain tweaks
1 Year Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
1 Year Ago
latest topologies
1 Year Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
1 Year Ago
Improved flow in rahouse large, adding an exit point in the corridor
1 Year Ago
checkpoint hut, radtown gate greybox
1 Year Ago
manifest
1 Year Ago
greatly reduced AO factor on logistics warehouse garage door
1 Year Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
1 Year Ago
some biome touch
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
fully greyboxed worker house and master house
1 Year Ago
merge from main
1 Year Ago
fixed metal roof tga not reading correctly
1 Year Ago
oilrig_1 S2P
1 Year Ago
cutout in large rig floor LOD1 missing
1 Year Ago
small rig level3 LOD1 and 2 door cutouts
1 Year Ago
Added metal roof textures to radtown redux selectively
1 Year Ago
merge from main
1 Year Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
1 Year Ago
tags on files
1 Year Ago
radtown basic splats, topologies and blend map painting, terrain anchors
1 Year Ago
radtown whitebox layout, perimeter estimate
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area
1 Year Ago
s2p all
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
1 Year Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
1 Year Ago
resized cctv controls texture to 1024
1 Year Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
1 Year Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
1 Year Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
1 Year Ago
enabled read/write on the sat tube convex mesh environment volumes