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5,881 Commits over 3,895 Days - 0.06cph!

1 Year Ago
manifest
1 Year Ago
greatly reduced AO factor on logistics warehouse garage door
1 Year Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
1 Year Ago
some biome touch
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
fully greyboxed worker house and master house
1 Year Ago
merge from main
1 Year Ago
fixed metal roof tga not reading correctly
1 Year Ago
oilrig_1 S2P
1 Year Ago
cutout in large rig floor LOD1 missing
1 Year Ago
small rig level3 LOD1 and 2 door cutouts
1 Year Ago
Added metal roof textures to radtown redux selectively
1 Year Ago
merge from main
1 Year Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
1 Year Ago
tags on files
1 Year Ago
radtown basic splats, topologies and blend map painting, terrain anchors
1 Year Ago
radtown whitebox layout, perimeter estimate
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area
1 Year Ago
s2p all
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
1 Year Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
1 Year Ago
resized cctv controls texture to 1024
1 Year Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
1 Year Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
1 Year Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
1 Year Ago
enabled read/write on the sat tube convex mesh environment volumes
1 Year Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
1 Year Ago
Added environment volumes to portacabins to prevent snowy props in them
1 Year Ago
fixed floating barrel in small rig
1 Year Ago
small rig s2p
1 Year Ago
Fixed redcard and bluecard doors gaps in small rig
1 Year Ago
big rig s2p
1 Year Ago
accidentaly placed crates on a cover spot, removed the crates
1 Year Ago
big rig s2p
1 Year Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
1 Year Ago
oilrigs s2p
1 Year Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
1 Year Ago
manifest
1 Year Ago
oilrigs s2p
1 Year Ago
swapped computer station for cctv desk in oilrigs
1 Year Ago
merge from sat tube branch for CCTV desk
1 Year Ago
re-enabled detail layer on distant crates LOD
1 Year Ago
Fixed flickering on overgrowth billboards
1 Year Ago
mossy rubble piles use material config instead of biome visuals
1 Year Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
1 Year Ago
Snapped all crates on cargo ship back to the ground
1 Year Ago
oilrigs s2p
1 Year Ago
fixed flickering decals in moonpool