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5,841 Commits over 4,079 Days - 0.06cph!

1 Year Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
1 Year Ago
collider fixed on barge 3600
1 Year Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
1 Year Ago
removed older underwater rock formations from procmap stack and autospawn folder
1 Year Ago
arctic base s2p
1 Year Ago
fixed some floating rock at arctic base
1 Year Ago
fixed glitchy pump pipes on small oilrig
1 Year Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
jungle building skin atlas textures, material and initial test meshes
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
blocking off large oilrig passage
1 Year Ago
moved splitter boxes out of the way in excavator
1 Year Ago
turned wind movement off on LOD1 wall overgrowth
1 Year Ago
replaced rock formation small prefabs in arctic research base
1 Year Ago
Replaced old rock formations in ice lakes random elements
1 Year Ago
Replaced old rock formations in ferry terminal
1 Year Ago
swamp_c house side rework
1 Year Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
1 Year Ago
cleared tunnel obstruction in military_tunnel
1 Year Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
1 Year Ago
save++
1 Year Ago
pivot work on battering ram wheel
1 Year Ago
battering ram shell temp preview
1 Year Ago
update to visuals prefab pivot (temporary)
1 Year Ago
updated ram hardware models to reflect latest concept changes
1 Year Ago
battering ram update to work in progress visuals
1 Year Ago
1 Year Ago
fixed car lift collider box being offset in y/z
1 Year Ago
1 Year Ago
fixed storage building large ceiling collider gap
1 Year Ago
backup ram prefab
1 Year Ago
modular car style suspensions for battering ram and skateboard
1 Year Ago
battering ram temporary greybox
1 Year Ago
1 Year Ago
small caves rocks dressing
1 Year Ago
medium caves rocks dressing
1 Year Ago
large caves rocks dressing
1 Year Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
1 Year Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
1 Year Ago
LS - changed a pallet placement in factory side room
1 Year Ago
added a building topology ring around oases to block rail/roads coming too close
1 Year Ago
radtown s2p
1 Year Ago
radioactive water surface border fix
1 Year Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
1 Year Ago
1 Year Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
1 Year Ago
caves - need another pass to finish with overhang rock in some scenes