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5,575 Commits over 3,957 Days - 0.06cph!

1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
fixed culling side wrong on light fixture transparent materials
1 Year Ago
fixing some materials switches that were the result of meshlod changes
1 Year Ago
merge from black bin fix
1 Year Ago
backup
1 Year Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
1 Year Ago
removed a left over tickbox for a biome override on ground concrete foliage
1 Year Ago
fixed wall_300_pillar LOD1 rotation
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
LOD0 progress backup
1 Year Ago
reverted to the og material for house trims
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
1 Year Ago
fixed biome override on some crack grass nested prefabs supermarket
1 Year Ago
Scene 2 Prefab all
1 Year Ago
tweaked collider of oilrig crane cabin
1 Year Ago
bunch of material overrides fixes
1 Year Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
1 Year Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
1 Year Ago
level update
1 Year Ago
storage building large progress
1 Year Ago
backup storage building large
1 Year Ago
storage building large progress
1 Year Ago
merge from main
1 Year Ago
storage building large progress
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
1 Year Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
1 Year Ago
Converting building skins to MeshLOD
1 Year Ago
converting to meshLOD the prefabs that can in Prefabs/Building
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
1 Year Ago
some optimizations on icicles set prefabs
1 Year Ago
some more prefabs converted to MeshLOD
1 Year Ago
Additional sweep over props folder uncovered some left overs
1 Year Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
1 Year Ago
Converted deployables prefabs to MeshLOD when possible to do so