5,772 Commits over 3,804 Days - 0.06cph!
fixed some holes in ferry terminal interior meshes
ferry terminal interior LODs/Colliders and prefab
doors missing colliders
some cleaning up of the subway entrance prefab dressing
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
improved opacity map for office_vents texture
ferry terminal interior wip
added some new ceiling light props
ferry terminal interior wip
ferry terminal interior - detail greybox wip
terminal building - fixed an offset on the pivots
terminal exterior LODs/Colliders - prefab
tweaks for make traversal better around windows
lowered AO factor on some props
terminal exterior final art before LODs
terminal exterior pre vcol
terminal building - material definition
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
ferry terminal grounds - final art models/colliders/LOD bakes
scene organising, S2P
fixed terrain going awol
dressing and cover pass outdoors
replaced small lighthouse door with locked static variant
small lighthouse location
progress on grounds - road break up and vertex painting
Fixed gate external stone gates displaying incorrectly at a distance
progress on roads
level update
progress on grounds - sidewalk
progress on grounds - wip
Fixed props rotations in level
highly wip grounds
adding new stonewall_d textures
grounds mock-up materials for preview
updated prefab links to plywood boarding prefabs
plywood_boards LODs/Colliders/Prefabs
roof ac unit models/textures prefabs
wall mounted ac unit models/textures prefabs
road barrier models/textures prefabs
flow tweaks to the main building
plywood_boards models
Basic use case for the plywood boards to test modularity
terrain topologies/splats
super basic dressing
tweaks to road_bridge barrier height - cover/shoot-over
fixed issues that prevented monument from spawning
blend texture, topology texture basics