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5,587 Commits over 3,957 Days - 0.06cph!

3 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
3 Years Ago
manifest
3 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
3 Years Ago
made a working elevator shaft based on underground tunnels for NMS
3 Years Ago
terrain tweaks
3 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
3 Years Ago
mask splat painting
3 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
3 Years Ago
cliffs and rocks dressing terrain adjustments
3 Years Ago
sculpted terrain
3 Years Ago
basic terrain sculpt
3 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
3 Years Ago
lowered bunker entrance corridor segment by 6m
3 Years Ago
cave_large_hard S2P
3 Years Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
3 Years Ago
updated prevent movement collider on cliff_medium_sloped_L
3 Years Ago
stables_b S2P
3 Years Ago
fixed incorrect setup on scrap_searchlight_static
3 Years Ago
small oilrig S2P
3 Years Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
3 Years Ago
merge from main
3 Years Ago
fixed spawn point
3 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
3 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
3 Years Ago
lava lake model/material and flow map
3 Years Ago
adding diogo's standard flow shader <3
3 Years Ago
Caldera map solid baseline build
3 Years Ago
prefab'd the custom map world setup stack
3 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
3 Years Ago
fixed the world setup stack
3 Years Ago
caldera backup
3 Years Ago
compound S2P
3 Years Ago
compound level
3 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
3 Years Ago
fixed some holes left behind in residential buildings LOD2's
3 Years Ago
cave_large_sewer S2P
3 Years Ago
attempt to fix terrain trigger in cave_large_sewers chimney
3 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
3 Years Ago
compound s2p
3 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
3 Years Ago
caves s2p
3 Years Ago
cave segments S2P
3 Years Ago
cherry picking 78943
3 Years Ago
killed shadow proxies on cave segments - needs deep S2P
3 Years Ago
compound S2P
3 Years Ago
added some extra sentries to cover exits extra dressing
3 Years Ago
merge from main
3 Years Ago
compound s2p
3 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
3 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals