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5,850 Commits over 4,079 Days - 0.06cph!

3 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
3 Years Ago
Fixed a crate blocking players on the small oilrig docks
3 Years Ago
fixed gaps in SC skin floor triangle
3 Years Ago
disabled shadow proxies on static cars
3 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
3 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
3 Years Ago
better shadow proxy picks for static cars
3 Years Ago
fixed Brick half wall hard side blocking triangle foundation placement
3 Years Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
3 Years Ago
fixed LOD1 on block.stairs.Lshape brick skin
3 Years Ago
improved brick ramps gibs
3 Years Ago
Deleting window.bars brick version as not needed
3 Years Ago
remodelled the brick window block to have a rectangular shape like other blocks
3 Years Ago
Fixed Ferry Terminal spawning in arctic biome
3 Years Ago
FT S2P
3 Years Ago
Reverted flashlight projector changes to previous values
3 Years Ago
new brick roof models/gibs
3 Years Ago
merge from main
3 Years Ago
updated brick skin textures, added a roof tiles texture
3 Years Ago
Made monument topo bigger around road node
3 Years Ago
reverting to straight exit out of ferry terminal
3 Years Ago
FT S2P
3 Years Ago
Ferry terminal monument topology tweak
3 Years Ago
merge from NMS/Props for clarity
3 Years Ago
wallpaper skin models and prefabs base setup
3 Years Ago
Added subway maps to various underground tunnels and platform stops
3 Years Ago
added subway map to FT
3 Years Ago
subway maps models and textures + prefabs
3 Years Ago
brick skin texture polish
3 Years Ago
tweaked wood door to match other doors bounds vertically
3 Years Ago
re-exported single wood door textures for higher quality
3 Years Ago
custom shadow proxies for brick wall meshes
3 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
3 Years Ago
terrain heightmap regression (add to heightmap scripts)
3 Years Ago
ferry terminal S2P
3 Years Ago
road node adjustment
3 Years Ago
ferry terminal S2P
3 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
3 Years Ago
bunker rooms S2P
3 Years Ago
merge from caves_lighting_fix
3 Years Ago
merge from flashlight tweaks
3 Years Ago
updated wall lights prefabs used in underground train tunnels
3 Years Ago
ferry terminal S2P
3 Years Ago
clamping fishing net textures
3 Years Ago
fixed animation type on type2 rope ladders
3 Years Ago
fixed wood paneling material in terminal after a merge broke it
3 Years Ago
color tweaks/brightness tweaks
3 Years Ago
ferry terminal S2P
3 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
3 Years Ago
updated materials for decals