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5,533 Commits over 3,714 Days - 0.06cph!

4 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
4 Years Ago
New roof conditional models - LODs/Colliders/Gibs
4 Years Ago
color corrected some atlases
5 Years Ago
removing unused roof ceiling meshes
5 Years Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
5 Years Ago
elevator prefab - lighting
5 Years Ago
prefab hierarchy tweaks
5 Years Ago
Skinned mesh for elevator cable reel operational
5 Years Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
5 Years Ago
removed test meshes
5 Years Ago
elevator prefabs - placeholder hierarchy
5 Years Ago
elevator textures/mats
5 Years Ago
another re-export
5 Years Ago
re-exported models
5 Years Ago
shifted pivot on triangle roof pieces to the center
5 Years Ago
180 transform rotation on roof triangle up and cie
5 Years Ago
Transforms adjustments on set of greybox roof models
5 Years Ago
tweaks to gate prefab (lock position) updated collider
5 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
5 Years Ago
bandit town scene2prefab
5 Years Ago
finishing touches to tower / perimeter wall
5 Years Ago
Terrain splats and topologies update
5 Years Ago
npc spawner tweaks
5 Years Ago
bandit town scene2prefab
5 Years Ago
updated npc positioning and cover markers in bandit town
5 Years Ago
striped construction related scripts from static gate
5 Years Ago
Cherrypick cs 52089
5 Years Ago
merge from main
5 Years Ago
files backup
5 Years Ago
bandit town scene2prefab
5 Years Ago
Scrap heli wreck files/prefab
5 Years Ago
LODs for the new models, updated airwolf prefab
5 Years Ago
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5 Years Ago
Scene2Prefab Bandit town
5 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
5 Years Ago
static vehicle parts props prefabs
5 Years Ago
added sign at gate of heli vendor + set dressed the area around it
5 Years Ago
progress backup - vendor external walls/gate
5 Years Ago
gate.external.high.wood static version for monuments
5 Years Ago
re-made gate.external.high.wood to current visual standards
5 Years Ago
wall.external.high.wood static version for monuments
5 Years Ago
re-made wall.external.high.wood to current visual standards
5 Years Ago
merge from wood barricade
5 Years Ago
motor shop set dressing backup
5 Years Ago
merge from main
5 Years Ago
backup scenes, applied changes to the lighting prefab inscene
5 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
5 Years Ago
Cherrypicking a texture change for main
5 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
5 Years Ago
tweaks to corrugated_b albedo to match building parts atlases