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5,757 Commits over 4,018 Days - 0.06cph!

5 Years Ago
sheet metal covers shadow caster material uses alpha mask
5 Years Ago
Use lower LOD for shadow proxies in pipelines
5 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
5 Years Ago
re-applied #60966
5 Years Ago
merge from biome_dependant_foliage
5 Years Ago
Scene to prefab - prefabs only
5 Years Ago
Saplings biome variant prefabs
5 Years Ago
combing monuments for severed prefab links for foliage
5 Years Ago
Scene to prefab - prefabs only
5 Years Ago
5 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
5 Years Ago
snow variants of the 'office' exterior planters
5 Years Ago
overgrowth prefabs shadow proxies use a simpler material
5 Years Ago
Tundra specific foliage spawner for procmap roads
5 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
5 Years Ago
junkpiles use temperate foliage by default as they are not static
5 Years Ago
Adding back thatched_b textures
5 Years Ago
Scene 2 Prefab - prefabs only
5 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
5 Years Ago
5 Years Ago
Texture sizes
5 Years Ago
Decluttering
5 Years Ago
Fixed difference between main and backport caves terrain anchors
5 Years Ago
Deleting some large unused greybox models
5 Years Ago
Texture sizes
5 Years Ago
Removing unused textures from generic textures folder
5 Years Ago
deleting old supply drop textures
5 Years Ago
turns out there were more xmas prefabs to update
5 Years Ago
removing the odd ones that shouldn't be there but keep coming back
5 Years Ago
Reduced some texture sizes Removed some unused textures left
5 Years Ago
Disabled bonus game on pine_sapling_a to _d
5 Years Ago
Scene2Prefab - prefabs only
5 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
5 Years Ago
Remapped Festive door wreath, Door and window xmas deco
5 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
5 Years Ago
a bunch of fixes for Dome/SatDish
5 Years Ago
Simpler material for LS terrain hill meshes
5 Years Ago
Preventing giant excavator terrain from flooding
5 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
5 Years Ago
Better road collision detection on some of the cliffs prefabs
5 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
5 Years Ago
merge from bandit town optims
5 Years Ago
fixed the shadow caster source for the dredge body prefab
5 Years Ago
LOD distance tweaks to swamp cabins a few fixes and placement polish
5 Years Ago
Swamp cabins final models/prefabs Updated scenes