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5,400 Commits over 3,592 Days - 0.06cph!

5 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
5 Years Ago
Fixed riverflow direction in materials
5 Years Ago
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
5 Years Ago
Monuments HDRP upgrade (power sub stations)
5 Years Ago
Monuments HDRP upgrade (quarries)
5 Years Ago
Removed old lighting prefab used in monument scenes
5 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
5 Years Ago
Material tweaks
5 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
5 Years Ago
Final tweaks before S2P
5 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
5 Years Ago
Updated cave_roots_ivy assets to HDRP
5 Years Ago
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
5 Years Ago
modifications to caves and timber mine entrances to make meeting with terrain even easier removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
5 Years Ago
Replaced old rocks prefab instances with new one in caves_dressing scene Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
5 Years Ago
Caves - more work towards converting and tuning textures/mats to new hdrp standards Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
5 Years Ago
wrapping up remaining caves scene terrain rework
5 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
5 Years Ago
more
5 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
5 Years Ago
cave_large_hard scene terrain rework
5 Years Ago
Updated some test scenes that used craggy's terrain
5 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
5 Years Ago
Savas and Savas koth wrap up before playtests
5 Years Ago
removing old testmaps I made
5 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
5 Years Ago
updated collider of timbermine entrance justincase'
5 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
5 Years Ago
backup
5 Years Ago
SavasIsland_new Cave entrances manual cliffs dressing
5 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
5 Years Ago
SavasIsland_new topology painting backup
5 Years Ago
SavasIsland_new splat painting backup
5 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
5 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
5 Years Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
5 Years Ago
Removed trail paths from junkyard S2P Junkyard
5 Years Ago
Craters new build - island shape improvement
5 Years Ago
Canyon new build - island shape improvement
5 Years Ago
HapisIsland_new tweaks
5 Years Ago
Added missing Terrain Placement Map script to some of the new levels
5 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
5 Years Ago
Range latest build
5 Years Ago
Range latest build - monument nodes added
5 Years Ago
more for Hapis
5 Years Ago
Road material fixes for Savas, Savas koth and Hapis
5 Years Ago
Range level initial build Oasis backup
5 Years Ago
Roadside monuments terrain blend map improvements
5 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
5 Years Ago
river_foam albedo