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5,590 Commits over 3,957 Days - 0.06cph!

6 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Arid cliffs progress backup
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Temporary fix for ugly grass
6 Years Ago
Manifest on the v3 populations
6 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
6 Years Ago
Fixed sheet metal double door mirroring Enable read/write on a few textures that spit errors on build server
6 Years Ago
Warehouses - baked LOD rework
6 Years Ago
Train crane - baked LOD rework
6 Years Ago
House ruins - all buildings baked LOD rework Updated compound level
6 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
6 Years Ago
revisited roads LODs
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Made glass opaque on some static doors with glass
6 Years Ago
Merge from bandit_camp_fix
6 Years Ago
Added rivers to the world stack
6 Years Ago
Added monument nodes to project_gaea for testing
6 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
6 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
6 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
6 Years Ago
Compound scene2prefab
6 Years Ago
Fixed missing colliders on music stage speakers
6 Years Ago
Fixed monument topology in Swamp_c
6 Years Ago
changed the biome tinting source on foliage stones
6 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
6 Years Ago
Light luminance tweaks to terrain_config
6 Years Ago
project_gaea scene world stack update
6 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
6 Years Ago
Arid rock formation prefabs medium and large sizes
6 Years Ago
Removing unused prefabs/files
6 Years Ago
Removing old stone splat foliage clutter
6 Years Ago
tweaks to filters
6 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
6 Years Ago
Arid and regular cliffs final files
6 Years Ago
Clutter rocks material tweaks
6 Years Ago
Removed Generate Clutter Topology from world stack
6 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
6 Years Ago
Datamap texture for clutter_medium rocks
6 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
6 Years Ago
Arid cliffs prefabs, material tweaks
6 Years Ago
removing unused files
6 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
6 Years Ago
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability. Updated cliff materials
6 Years Ago
Cliff LODs terrain mask textures