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5,400 Commits over 3,592 Days - 0.06cph!

6 Years Ago
Fixing Missing Scripts errors in swamp_b
6 Years Ago
Small draw distance changes to water plants and swamp trees
6 Years Ago
More accurate server colliders for swamp trees
6 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
6 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
6 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
6 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
6 Years Ago
RUST-115 Fixed inaccurate colliders on powerline base
6 Years Ago
RUST-110 Fixed out of bound exploit at MT
6 Years Ago
merge from underwater_vegetation
6 Years Ago
Underwater divesites update
6 Years Ago
Underwater rock formations update
6 Years Ago
ready to place prefabs for underwater plants
6 Years Ago
temp mesh delete
6 Years Ago
tweaks to ocean color extinction (reviving some shades of blue and red)
6 Years Ago
populations scale tweaks
6 Years Ago
underwater plants movement tweaks
6 Years Ago
Underwater foliage spawn files/properties
6 Years Ago
Underwater plant art files (models/textures/mats)
6 Years Ago
fixed swamp trees incorrectly baked imposters
6 Years Ago
bandit town biome mask transfer tweaks
6 Years Ago
swamps biome mask transfer tweaks
6 Years Ago
fog tweaks
6 Years Ago
tweaks
6 Years Ago
swamps sulfur spawners, new fog script added to scenes
6 Years Ago
Added dead log spawners to swamps for wood
6 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
6 Years Ago
updated reeds billboards
6 Years Ago
Swamps progress backup
6 Years Ago
Swamps progress backup
6 Years Ago
Swamps progress backup
6 Years Ago
Swamps progress backup
6 Years Ago
removing unused file
6 Years Ago
Swamp_c dressing progress
6 Years Ago
Swamp_a dressing progress
6 Years Ago
Swamp_a dressing progress
6 Years Ago
Swamp scenes progress Swamp_b dressing
6 Years Ago
swamp hero trees models/LODs
6 Years Ago
Swamps hero trees whitebox
6 Years Ago
Propagating fixes to splat automation from bandit town to swamps scenes swamp_c terrain sculpting and splats
6 Years Ago
Texture polish to reeds and water lilies after feedback
6 Years Ago
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
6 Years Ago
swamp_b terrain sculpting + automated splats
6 Years Ago
swamp_a fully automated splat painting test splat files
6 Years Ago
swamp_a initial terrain sculpt backup
6 Years Ago
swamp_a, b, c baseline scene files
6 Years Ago
Scene2Prefab
6 Years Ago
merge from main
6 Years Ago
water lilies for swamps and lakes (models/textures/prefabs)
6 Years Ago
merge from procmap_puzzles_polish