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5,721 Commits over 3,987 Days - 0.06cph!

6 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
6 Years Ago
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b) Aligned the road segment Z axis, rotated UVs 90 to be correct
6 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
6 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
6 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
6 Years Ago
polish pass to new road textures + gloss balance
6 Years Ago
Craters map - new build Placed monument nodes
6 Years Ago
Updated material assignments in procmap and world_setup_v3 for road meshes
6 Years Ago
Craters map - initial build
6 Years Ago
same as hdrp but on ring_road
6 Years Ago
added a dithered edge alpha cutout to roads
6 Years Ago
more
6 Years Ago
removing old textures (old runway/trail path textures and materials)
6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
ringroad textures and material
6 Years Ago
deleting temporary road_b textures
6 Years Ago
ringroad hdrp textures and material
6 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
6 Years Ago
Canyon: Rock splat always arid color even in temperate biome More tundra, added higher plateau north of map for tundra and snow opportunity Added lakes and monument inserts, monument nodes Deeper canyons
6 Years Ago
Canyon map files
6 Years Ago
Fixed lost terrain reference in archipleago
6 Years Ago
Missing file
6 Years Ago
more filters work
6 Years Ago
Removed some old generic rocks from tundra forests Updated foliage.v3
6 Years Ago
Archipelago latest build Stones and Gravel splat foliage filters avoid roads/buildings
6 Years Ago
Tweaks to forest and small boulders filters
6 Years Ago
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
6 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
6 Years Ago
added descriptions to scripts in world stack
6 Years Ago
Added missing river mesh script to world stack
6 Years Ago
Archipelago map
6 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
6 Years Ago
fixed incorrect material on a compound house LOD1/2
6 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
6 Years Ago
revisited roads LODs
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs