5,400 Commits over 3,592 Days - 0.06cph!
Fixing Missing Scripts errors in swamp_b
Small draw distance changes to water plants and swamp trees
More accurate server colliders for swamp trees
RUST-41 Fixed see through gap between single sheet metal door and doorways
RUST-42 Fixed food crate spawner max per tick value being over the top
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
RUST-54 Section of LS ladder cannot be climbed (missing volume)
RUST-115 Fixed inaccurate colliders on powerline base
RUST-110 Fixed out of bound exploit at MT
merge from underwater_vegetation
Underwater divesites update
Underwater rock formations update
ready to place prefabs for underwater plants
tweaks to ocean color extinction (reviving some shades of blue and red)
underwater plants movement tweaks
Underwater foliage spawn files/properties
Underwater plant art files (models/textures/mats)
fixed swamp trees incorrectly baked imposters
bandit town biome mask transfer tweaks
swamps biome mask transfer tweaks
swamps sulfur spawners, new fog script added to scenes
Added dead log spawners to swamps for wood
swamp hero trees final models/colliders/prefab setup + billboards
Swamp_c dressing progress
Swamp_a dressing progress
Swamp_a dressing progress
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
Swamps hero trees whitebox
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
swamp_b terrain sculpting + automated splats
swamp_a fully automated splat painting test splat files
swamp_a initial terrain sculpt backup
swamp_a, b, c baseline scene files
water lilies for swamps and lakes (models/textures/prefabs)
merge from procmap_puzzles_polish