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6,053 Commits over 4,199 Days - 0.06cph!

6 Years Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
6 Years Ago
Foliage_v3 Temperate_Grass_c asset model path fix
6 Years Ago
terrain atlas generation
6 Years Ago
TerrainAtlas scripts
6 Years Ago
Fixes for incorrect files
6 Years Ago
cherrypicking cs 55296/55297/55298
6 Years Ago
Changes/Moves/Deletes
6 Years Ago
Adding content - World setup V3 prefabs
6 Years Ago
Adding content - initial batch
6 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
6 Years Ago
merge from Stables_Monuments
6 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
6 Years Ago
merge from main
6 Years Ago
Removed unused terrain trigger from scenes
6 Years Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
6 Years Ago
New barn buildings, final art / prefabs setup
6 Years Ago
Stables dressing backup
6 Years Ago
Wooden farm fence files
6 Years Ago
Stables dressing backup
6 Years Ago
stables_hay_floor mat
6 Years Ago
Hay bales files
6 Years Ago
Stables buildings progress Stables scenes dressing
6 Years Ago
Stables_b backup
6 Years Ago
Horse dung piles files
6 Years Ago
Static hitch and trough for stables
6 Years Ago
Static horse saddle models/Prefab
6 Years Ago
Stables_a and stables_b buildings progress
6 Years Ago
greybox phase progress
6 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
6 Years Ago
PressButton now has backplate polygons
6 Years Ago
Player PaperMap new color scheme
6 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
6 Years Ago
lift shaft poles model now looks continuous
6 Years Ago
stables_b scene files
6 Years Ago
Stables_a scene basic setup Stables_a greybox model files
6 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
6 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
6 Years Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
6 Years Ago
more accurate elevator fence colliders
6 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
6 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
6 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
6 Years Ago
rotation fix on lift bone, updated prefabs accordingly
6 Years Ago
Fixed getting stuck in large fishing village building via roof
6 Years Ago
Scene2Prefab Fishing villages
6 Years Ago
Extended stairs at fishing villages to account for procmap variation
6 Years Ago
wrapping up the boat shop emblem prefab LOD setup
6 Years Ago
merge from cliff_layer_fix
6 Years Ago
Lighting tweaks and polish