5,400 Commits over 3,592 Days - 0.06cph!
river reeds popuplation tweaks
procmap reeds prefabs to replace temporary river prefabs
Reeds models/textures/materials/impostors
topology edits to craggy island
swamp trees population prefabs
electric wiring modular kit meshes/prefabs
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
Updated simple switch prefab
puzzle circuits models/textures/mats
Fixed barricades positions
Fixed trainyard rooftop exploit
Fixed roof jump exploit at WTP
Shifted recyclers out on Powerplant and Sewer Branch
Removed RendererBatch scripts from pipe sets
Loot balance outside puzzles
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
removed legacy barricades in mines at MT
Fix to Powerplant puzzle flow
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Fixed a blocker at Trainyard main building staircase
Shifted food crate away from recycler at MT
changed puzzles reset time to 30 minutes
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
Extra LOD to switch to help with readability on low settings
Card reader bounds/collider deeper
Monuments reset procedure setup
T0 Monuments reset procedure setup
Updated barricades spawners
minor draw distance improvements
Card readers glowing colors/intensity tweaks
Trainyard puzzle flow improvement
Fixed issues with input slot selection on doors and timer switches