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5,590 Commits over 3,957 Days - 0.06cph!

6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs
6 Years Ago
RHIB additional LODs pass
6 Years Ago
Trucks additional LODs pass
6 Years Ago
Truck trailer additional LODs pass
6 Years Ago
Forklift additional LOD pass
6 Years Ago
fixed dockwall stairs cloned LOD
6 Years Ago
Large Oilrig additional LODs Oilrig scene changes
6 Years Ago
Large Oilrig barriers additional LODs Oilrig scene changes
6 Years Ago
Tires set additional LOD pass
6 Years Ago
Stairs set additional LOD pass
6 Years Ago
Wooden pallets additional LOD pass
6 Years Ago
Remnant container additional LOD pass
6 Years Ago
Launch_Site office interiors additional LOD pass
6 Years Ago
Launch_Site additional LOD pass
6 Years Ago
Oil Refinery small additional LOD pass
6 Years Ago
Oil Refinery large additional LOD pass
6 Years Ago
Sphere tank additional LOD pass
6 Years Ago
Sedan LOD rework
6 Years Ago
Foliage grass cutoff reverted to 0.5
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
bespoke colliders for asset store cacti
6 Years Ago
Arctic rock formations Near final world setup structure
6 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
6 Years Ago
backup decor.v3
6 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
6 Years Ago
Cliff basic snow shader: improved snow blending technique
6 Years Ago
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer Clutter rocks snow material variant
6 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
6 Years Ago
forest populations tweaks
6 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
6 Years Ago
cliffs, secondary spawns setup spawn populations polish
6 Years Ago
terrain now uses 4k control maps (again)
6 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Arid cliffs progress backup
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Manifest on the v3 populations
6 Years Ago
Temporary fix for ugly grass
6 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
6 Years Ago
Palm trees helicopter fix
6 Years Ago
scene2prefab monuments
6 Years Ago
some powerplant wire edits
6 Years Ago
MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup