5,400 Commits over 3,592 Days - 0.06cph!
Repair bench cannot be used to block off windows and see through them (collider accuracy)
Adding some loot minecarts and minecrates to military_tunnels
Caves now spawn minecarts as well as mine crates that contain loot
Adding minecart_loot models
added the car wreck and junkpile art to junkpiletest
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
Adjusted a jumping puzzle barge to cooperate with water
changing layer to World on harbor crane
truck and trailers placement polish
spawnpoints setup for barrels, crates yields balance - harbors
A few blocking props on Harbor_1
Harbor_1 & 2 DecorSwim / terrain fixes
fixed a portacabin collider offset
del missing scripts components left over in harbor scenes
Some canyon dressing fixes
Trainyard older art updated
Fixed container_b doors opening being too small
Adding missing files from VertexToolsPro
Removed a leftover script throwing errors on a light prop
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
Harbor_2 splat painting, junkpile placement, grounds vertex painting
Misc
harbor_1 grounds vertex painting
removing Ikari vertex painter files (not gonna use it)
harbor_1 polish, splat painting
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
Harbor_1 & 2 polish backup
Misc fixes
Harbor_2 ground meshes
progress
Harbor_1 backup
dock grounds harbor_1 definitive meshes added
Prepping dockwall overhangs
Harbor_1 dressing polish
Loading bay LODs
Some cover tarp meshes for containers
Updated some old prefabs to current models
Cover props moved folder and now fully static