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5,772 Commits over 3,804 Days - 0.06cph!

8 Years Ago
launch_site dressing update / scene2prefab
8 Years Ago
telephone models/prefab/textures launch_site cleanup / scene2prefab
8 Years Ago
launch_site cleanup / scene2prefab
8 Years Ago
magnetic tape shelves models/cols/prefabs/textures launch_site dressing update
8 Years Ago
models touch ups
8 Years Ago
file cabinets models/cols/prefabs/textures
8 Years Ago
grass displacement around ore nodes terrain grass is 10% shorter rocks in temperate biome are grey again
8 Years Ago
Make gibs reflect current stage picked
8 Years Ago
merge from dungeon_art_6
8 Years Ago
subtracting 21738
8 Years Ago
cherrypicking 21736
8 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
8 Years Ago
ore world models fix
8 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
8 Years Ago
office dressing backup scene2prefab
8 Years Ago
office dressing backup
8 Years Ago
office dressing backup
8 Years Ago
office dressing backup
8 Years Ago
prefabs, additional small desk
8 Years Ago
office furniture greybox base models
8 Years Ago
merge from ore nodes
8 Years Ago
cleanup
8 Years Ago
ore nodes new files & prefabs
8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
Disabled the 2 east lifts in launch_site
8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
a bit more
8 Years Ago
some deployables optim
8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
latest rock settings
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
removed old scene meta
8 Years Ago
removed old scene
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
removed some static road bits before airfield entrance
8 Years Ago
Re-painting airfield alpha splat
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
8 Years Ago
did this slip
8 Years Ago
A whole lot of dressing optim and distance tweakage
8 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
8 Years Ago
static doors remaining doors version