5,533 Commits over 3,714 Days - 0.06cph!
extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
rocket_crane greybox detail pass
adding damian's layer prefab file
greybox material mapping on structures
progress
progress
launch_site floodlights greybox
first cover pass around core
Launch site greybox progress + puzzle layout
airfield unreachable door barricade, line of sight culling fixes
Airfield underground culling volumes setup
Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
Upping death pit damage output to ensure people in full armor die
cave_puzzle_b prevent building hull required an update
Airfield underground loot spawns / doors / door barricades setup
Bunker rooms - polishing - removing/moving floating objects
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
getting ready netting wall frame
Fix for RUST-1590 - Locker placement difficult
fixes, splats adjustments
airfield underground sewer and bunker network WIP
Added a medium bush to the extra LOD ones
Dense bushes have an extra LOD
wall/window/doorway metal tier LOD0 further optimization
less detail on wall.frame.stone LOD0
Metal block set vert count reduction, prefabs update
Stone block set vert count reduction, prefabs update
WIP netting wall frame block and spinner wheel
terrain grass texture tint tweaks end
overgrowth tint tweaks
terrain grass texture tint alignment (works on the same colour level as overgrowth)
small draw distance fix on warehouse
stone and twig floors are flat
Common rug icon more distinctive vs tool cupboard
Bear rug allow objects on top of itself again