5,771 Commits over 3,804 Days - 0.06cph!
pushing the gun trap prefab guide update
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
guide model for the single shot trap (untested, will test in a couple hours)
level update, vent doors placement
vent door animation controller fix reverse playback on close
vent door model & animation, controller, prefabs
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
damaged textures, material setup, sizes
office_vents texture sets + mats
office_floor_a and office_ceiling texture sets + mats
WIP office building exterior + interior updates
Added interior greybox to one of the office buildings
office building interior a floors greybox
Rocket final models/LODs/COLs/Prefabs - including interior material variations
rocket decals, decal textures, backup
removing cars temporary art from Habor_2, Military_tunnel_1
rocket paneling, thermal cloth, metal_panels_b generic textures
plastic_wrap generic textures
terrain mounds cols and LODs + prefabs
range rails cols and LODs + prefabs
bespoke pipes cols and LODs + prefabs
ground zero cols and LODs progress + prefabs end
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Material tweaks
Launch_site terrain triggers, prevent building volumes
Merged factory level with launch_site level, organization
Monument & Building splats
launch_site prepping/scene management
rocket wagon model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
giant floodlights model, LODs, COL,Prefabs
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders