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5,587 Commits over 3,957 Days - 0.06cph!

10 Years Ago
daily progress backup ocean and river tweaks
10 Years Ago
terrain and rock materials fixes
10 Years Ago
terrain and rock biomes colours wip
10 Years Ago
Ore stones material tweaks Terrain daily progress backup
10 Years Ago
fixes for wrong rock decor material config dirt splat texture polish stones splat texture polish, normal map is less deep and more realistic looking gravel splat added, replaces path splat - repainted some of dungeons splats accordingly biomes colours, almost final atlases updated
10 Years Ago
New road texture set - trail path
10 Years Ago
procmap settings tweaks for ocean rocks crustacean textures for ocean side rocks autospawn prefab updates
10 Years Ago
road_dirt material tweaks slightly reduced road width for scale
10 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Hapis rocks - backup
10 Years Ago
Fix for material setup throwing errors in edit mode
10 Years Ago
Hapis rocks - backup
10 Years Ago
Hapis rocks - end
10 Years Ago
merge from main
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
forgot this meta buddy
10 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
merge of roads and railroads progress from pre-release
10 Years Ago
roads misc changes
10 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
10 Years Ago
road sidewalk blend mask polish
10 Years Ago
RUST-474 - Missing concrete wall collisions
10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
roads textures - some extra polish, overall less noisy
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
10 Years Ago
New frame blocks cost
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
10 Years Ago
roof conditional models 2.0 upgrade
10 Years Ago
Reactive target Missing collisions
10 Years Ago
merge from dungeon art
10 Years Ago
adding a prefab for 15x15 road junction
10 Years Ago
cherry picking road tinting
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
trainyard work backup
10 Years Ago
trainyard backup
10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup