5,775 Commits over 4,018 Days - 0.06cph!
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lowered sandbags barricade
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new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
Added a debug scene for SESSAO
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Adding models, materials and collisions for the monument
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Reduced rotor blur opacity
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prefab update with build volumes and crate spawns
tier 2 furnace brick texture sets
meta files / half res tweak
Tier furnace art, models, lods, col, gibs and prefab
Adding model and textures for the mining crater
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Quarry, pumpjack, windmill now have gradient foundations
closed a few gaps in the meshes
Updated the pumpjack lods to skinmeshes
compound walls art work, incl. lods, gibs, collisions
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
Removed foundation from windmill models, updated the skin prefab as well.
Attempt at fixing pumpkins growing stages
Adding tar_sand textures, tempoary oil crater model
More precise collisions, quarry and pumpjack
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
Sphere tank top walkways/core/storage collision accuracy
Adding art for the oil crater
Fixed an offset on the toptier door, removed hatch
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Models and textures for the new deployables foundations
Added a simple room inside the Satellite Dish monument
Adding whitebox models and prefab skin for the compound wall Gate
Switched cover lods to the atlas material