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5,400 Commits over 3,592 Days - 0.06cph!

8 Years Ago
Converted fridge textures to specular workflow
8 Years Ago
Added a test glass volume to craggy
8 Years Ago
switched glass material to standard
8 Years Ago
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8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
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8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
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8 Years Ago
merge from fridge_deployable
8 Years Ago
fridge .skinnable
8 Years Ago
tweaks
8 Years Ago
Changed panel name Manifest
8 Years Ago
Manifest
8 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
8 Years Ago
gibs
8 Years Ago
latest
8 Years Ago
Manifest
8 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
8 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
8 Years Ago
Manifest
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
8 Years Ago
tweaked loot placement in MT
8 Years Ago
Scene2Prefab
8 Years Ago
tweaks
8 Years Ago
posish fix for the office occluder - airfield
8 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
8 Years Ago
switching overgrowth materials to nature/foliage shader
8 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
8 Years Ago
Toptier door hatches wont cull (for now)
8 Years Ago
Toptier door hatches cull further away (100m)
8 Years Ago
Replaced old roadside powerboxes on procgen - removed old
8 Years Ago
merge from main
8 Years Ago
Armored doors LOD1 include the peep hole
8 Years Ago
Updatingsome procgen clutter Adding a second large common bush
8 Years Ago
dock_ground_concrete material changes concrete_h meta resize to 1024
8 Years Ago
tweaks
8 Years Ago
creeping plants / flowers custom normals pass for volume lowered cutout to .21 for distance volume
8 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
8 Years Ago
merge from main
8 Years Ago
cherry picking 18836
8 Years Ago
cherry picking 18817
8 Years Ago
attempting to fix an error message
8 Years Ago
Trees and bushes custom normals pass for volume
8 Years Ago
scene backup
8 Years Ago
Junkpiles overgrowth details
8 Years Ago
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
8 Years Ago
Tint mask for biome tinting of overgrowth atlas Overgrowth albedo tuning for biome tinting + polish