5,608 Commits over 3,957 Days - 0.06cph!
military tunnel 1 progress backup
satellite dish dungeon rework - backup
Rock material terrain blend tweaks
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
set of industrial light fixtures - greybox and prefabs
Water_treatment_plant splats painting backup
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Trainyard splats painting backup
SatDish splats painting backup
Powerplant splat painting backup
finally found that sweet spot for the terrain-rock blend material, yay
military_tunnel_1 splat painting backup
military_tunnel_1 splat painting backup
dungeons rock material tweaks
Lighting pass in military tunnel
material fix on industrial light prefab
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
fixed missing collision component on sewer bridges
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Fix RUST-283 Can't place floor above shelves.
lowered top shelf collision a notch
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
Updated cliff abledos with AO
Mat update
Updated dungeons with current rock formations progress
Simpler colliders for banners
Fix for RUST-235 Twig tier collision thickness
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
Military_tunnel_1 prefab update
procgen rock swapping backup
Dungeons rock LOD setup update
underwater rocks do not use terrain projection