5,753 Commits over 3,987 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Updated wearable pumpkin's face
                
                
                
                
             
         
        
        
        
            
            
            
                
                New signs textures
Models, LODs
Implemented picture frame signs
                
                
                
                
             
         
        
            
            
            
                
                Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
                
                
                
                
             
         
        
            
            
            
                
                Jack O Lanterns require 2 pumpkins to be crafted
                
                
                
                
             
         
        
        
            
            
            
                
                Wood signs placement sockets accuracy
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                banner nmap meta changes
banners LODs, COls, Gibs, Mats
                
                
                
                
             
         
        
        
        
            
            
            
                
                Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                New rig for gate doors
Gates models separated to be attached to bones
                
                
                
                
             
         
        
            
            
            
                
                New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
                
                
                
                
             
         
        
            
            
            
                
                Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
                
                
                
                
             
         
        
            
            
            
                
                Sandbag barricade uncommon, Stone barricade comon
Loot tables update
                
                
                
                
             
         
        
            
            
            
                
                Pushed culling distance on some of the bigger signs
                
                
                
                
             
         
        
            
            
            
                
                pumpjack and quarry guide meshes improved
                
                
                
                
             
         
        
            
            
            
                
                Sentry guide marking improved
                
                
                
                
             
         
        
            
            
            
                
                wall.window.bars hook for shutters worked out
back up
                
                
                
                
             
         
        
        
            
            
            
                
                wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
                
                
                
                
             
         
        
        
            
            
            
                
                gates.external.high refactoring attempt
                
                
                
                
             
         
        
            
            
            
                
                models/LODs/COL/Gibs for wood shutters
                
                
                
                
             
         
        
            
            
            
                
                collision polish (shooting in holes improved)
added collisions back
                
                
                
                
             
         
        
        
            
            
            
                
                merging changes from gate_anim
                
                
                
                
             
         
        
            
            
            
                
                wood gate lock position fixed
                
                
                
                
             
         
        
            
            
            
                
                Removing old skinmesh gate files that we don't need anymore
                
                
                
                
             
         
        
            
            
            
                
                merge from main
stone_gate implementation
removed some older anim prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Bucket of fixes for signs/banners
                
                
                
                
             
         
        
            
            
            
                
                all chopper gibs are two sided
                
                
                
                
             
         
        
        
            
            
            
                
                batched meshes, wall.window socket update
wood shutters prefab, anims
                
                
                
                
             
         
        
            
            
            
                
                Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
                
                
                
                
             
         
        
            
            
            
                
                Changed the foundation.steps host prefab to be 3m gradient
                
                
                
                
             
         
        
            
            
            
                
                Fix for Rust-121 - Amored doors have an additional offset
                
                
                
                
             
         
        
        
            
            
            
                
                foundation.steps twig conversion update
                
                
                
                
             
         
        
            
            
            
                
                foundation.steps wood conversion update