5,587 Commits over 3,957 Days - 0.06cph!
mesh compression @low for building block meshes and colliders
Tree stump materials didn't have horizont occlusion
Adding forest clutter: dead tree logs models/lods/prefabs
Additional road prefab, broken type, no pavement
Adding watch tower staircase models and prefabs
Industrial ruins - models
Industrial buildings - Watchtowers a,b,c,d models
Perimeter wall models/LODs/COLs and prefabs
Office building models wip
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
New overhang parts
Airfield work backup
watchtower_c model update to be taller
airfield work backup
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
office building, carpark, runway LODs/COLs
airfield work backup
airfield work backup - loot spawns, doors, barricades and covers
Watch towers and Ruins LODs/COLs
airfield work backup
ladder volumes, lod vertex alpha transition fixes
airfield work backup
office L stair model and collider
dungeons scene and prefab update
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
airfield work backup
hangar WIP models
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
airfield hangar COLs and prefabs
airfield work backup
Tower antena models/LODs/COLs/Prefabs
airfield work backup
Power substation models/LODs/COLs/Prefabs and textures
Procgen scenes and prefabs for power substations
Old posters textures
Bus stop model, LODs, COLs and prefab
Procgen Railroad segment model/LODs/COL
Procgen roads segments models/LODs/textures