5,531 Commits over 3,683 Days - 0.06cph!
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
backup harbor_1
concrete kerb trims and prefabs for grounds
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Aluminum roof texture set
Warehouses models/LODs/COLs/Prefab update
Cinder blocks texture set
Warehouse models WIP
Final barge models, added colliders, prefabs update
Barges models/LODs/Prefab Update
some material zoo test map updates
tugboat final touches
removed tugboats from lighthouse scene
lighthouse stuff (temporary)
tugboat LODs, prefab update
tugboat textures, WIP model, materials
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
metal_panels_e texture set (used for ship hulls)
Harbor2 prefab links update
Adding mooring bollards models/LODs/Textures/Prefabs
Updated Harbor1
Final dockwalls - models/LODs/Cols/Prefabs
Cave 7 missing tunnel segment
Monument doors are slightly wider/taller
RUST-1432 Falling in cave 8 terrain fix
RUST-1431 Falling in cave 6 terrain fix
RUST-1426 notch more draw distance to mil tunnel light sources
concrete_g textures
Harbor1 backup, some more work on dockwalls
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425
Fix for Cave 6 bottom room exit - RUST-1395
colour tweaks to shipping containers
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
harbor_2 tagged scene2prefab
Adding harbor_1 & harbor_2 base scene files
Truck cabin and truck trailer greybox models and prefabs
Rebaked concrete barrier normal to work with wieghted vertex normals
Fix for RUST-1389 / Top of dome monument buildable