userVincentcancel
reporust_rebootcancel

6,155 Commits over 4,260 Days - 0.06cph!

12 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
12 Years Ago
stairs tweaks, dirt
12 Years Ago
twig skin square/triangle floors dirt acumulation
12 Years Ago
removed culling from wall blocks lods
12 Years Ago
merge from main
12 Years Ago
fixing grades :3
12 Years Ago
Fixing end corners spawning into adjascent pillars/walls
12 Years Ago
fixes
12 Years Ago
merge from main
12 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
12 Years Ago
Twig skin tier LODs and setup in prefabs
12 Years Ago
Wood skin tier LODs and setup in prefabs
12 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
12 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
12 Years Ago
Metal skin tier LODs and setup in prefabs
12 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
12 Years Ago
merge from main and stuff
12 Years Ago
merge from building_skins2 - All the lod stuff
12 Years Ago
Missing construction renderer ~ metal tier distance tweaks
12 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
12 Years Ago
added custom foundation collisions meshes for wood and twig
12 Years Ago
Signs 1x.05 and 2x1 early commit
12 Years Ago
Signs, final meshes with LODs and collisions
12 Years Ago
Added a text surface and material to signs
12 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
12 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
12 Years Ago
Fixed missing collider ~ top tier door
12 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
12 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
12 Years Ago
some LOD meta file
12 Years Ago
merge from main
12 Years Ago
merge from changeset 6753
12 Years Ago
Stone breakables anmd prefab implementations
12 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
12 Years Ago
merge from main
12 Years Ago
Twig breakable meshes & prefab integration
12 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
12 Years Ago
merge from main
12 Years Ago
Fix for the invisible floors issue
12 Years Ago
merge from main
12 Years Ago
merge from building_skins2
12 Years Ago
forgot one thing in this bad boy twig
12 Years Ago
Added lods on two halfheight blocks
12 Years Ago
Further optimizations on stairs blocks lods
12 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
12 Years Ago
Removed a missing script
12 Years Ago
Hacked the floors and foundations to be failsafe
12 Years Ago
quick commit of this morning's work
12 Years Ago
Stone roof/Wood roof ~ Moved to new slope, added a global LOD, Added Gibs
12 Years Ago
Twig roof new slope, added a global LOD, Added Gibs