5,400 Commits over 3,592 Days - 0.06cph!
sewer tunnels and rooms prefabs have their own prevent_building volumes
timber mine prefabs have their own prevent_building volumes
Bunker rooms dressing scene for prefabs
progress, prevent building volumes outside caves
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
backup
beam puzzles a notch easier
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
model grid tweaks
adding cave_large_medium files wip
Cave_large_hard end
Adding Cave_large_sewers_hard files wip
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
layout updates on some cave rooms
Modifications to a timber mine tunnel block
Need to be able to test the caves for now underwater
Adding cave_medium_hard layout and files
Updated all caves scenes
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
cherry picking from
16720
small holes in a sewer mesh closed
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
military tunnels scene misc fixes
Fix for RUST-1283 / Fall through terrain at military tunnel
updated the spawn amount of caves
adding cave_medium_easy layout and files
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
cave_small_hard layout and files
cave_small_medium layout
3 extra cave blocks to add granularity