5,753 Commits over 3,987 Days - 0.06cph!
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Fix for RUST-543 / Codelock was under toptier door collision proxy
Fixed missing collisions in military tunnels after LOD'ing
roof conditional models 2.0 upgrade
Reactive target Missing collisions
adding a prefab for 15x15 road junction
cherry picking road tinting
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Procmap does not spawn stuff on 'building splat mask' anymore
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Water treatment plant backup
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Terrain carve was to wide in some dungeons
Sewer big rooms art
Canyon dungeon update
two sided shadow casting for sewers prefabs
scene2prefab
Did the same trick on military tunnels
Terrain triggers are now on appropriate layer for all dungeons
New stone, sulfur and metal ore world pickup models
It's the return of the tree stump! -wood pickup model
Slight changes to sewers drain colliders
enabling decal shadow on some fade materials
Material zoo level and many texture tweaks (mainly concrete wip)
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
Door barricades models, LODs, COLs, Gibs
No entities yet
Door barricade prefabs setup
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Updated the fishtrap size (-25%)
pivot orientation was reset on fishtrap gibs
Water well deployable files (models, LODs, COLs, Animation)
Water desalinator deployable files (models, LODs, COLs,Gibs)
Missing gibs for the water well - prefab update
Water Desalinator normal map rebake to be synched with low mesh
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
RUST-716 Fix - Collision missing on small section of wall
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Building Structure - Water tower - COLs & Prefab update
Dungeons backup