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6,076 Commits over 4,230 Days - 0.06cph!

8 Months Ago
floating city 2 HLOD rebake, s2p
8 Months Ago
added an elevator shaft to the casino roof in FC4
8 Months Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
8 Months Ago
removed Deferred Mesh Decal script from mesh object parent
8 Months Ago
removed double LODing method on prefab causing errors
8 Months Ago
made queue barriers R/W for batching
8 Months Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
8 Months Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
8 Months Ago
prison barge - tweaks to culled groups
8 Months Ago
tweaks to mannequin draw distances via lodgroup
8 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
8 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
8 Months Ago
supplies barge culling volumes for props
8 Months Ago
fixed tarp material override order on security tower tarps
8 Months Ago
med bay barge culling volumes for props
8 Months Ago
removed unused scripts on hanging tarp prefabs
8 Months Ago
food barge and floating piers culling volumes for props
8 Months Ago
farm barge culling volumes for props, full refactor of prefab groups
8 Months Ago
commit of annoying material list that keep modifying until committed
8 Months Ago
prison barge culling volumes for props
8 Months Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
8 Months Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
8 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
8 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
8 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
8 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
8 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
8 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
8 Months Ago
commit of annoying material list that keep modifying until committed
8 Months Ago
FC2 scene to prefab
8 Months Ago
disabling lightgroupattime throughout for now
8 Months Ago
commit of annoying material list that keep modifying until committed
8 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
9 Months Ago
tweaking light int and radius, killing shadows
9 Months Ago
checking in floating city 2
9 Months Ago
initial lighting pass on security prison barge
9 Months Ago
initial lighting pass on medical barge
9 Months Ago
initial lighting pass on farm barge
9 Months Ago
initial lighting pass on sec tower, supply barge, food barge
9 Months Ago
lighting pass on floating walkways docks
9 Months Ago
spacing out light sources more evenly on floating walkways prefabs
9 Months Ago
prison barge, environment volumes polish
9 Months Ago
food barge, environment volumes polish
9 Months Ago
medical barge, environment volumes polish
9 Months Ago
supplies barge, simplified environment volumes down to 3
9 Months Ago
string lights red and green materials bunch of lighting on barges and docks
9 Months Ago
tweaks to culling distance to several prefabs
9 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
9 Months Ago
floating cities s2p
9 Months Ago
swapped mountable chairs left on all barges