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5,969 Commits over 4,169 Days - 0.06cph!

7 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
8 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
8 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
8 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
8 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
8 Months Ago
airfield and LS S2P
8 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
8 Months Ago
ghost ship C and D variants set dressing progress
9 Months Ago
merge from main
9 Months Ago
ghost ship B vraiant set dressing progress
9 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
9 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
9 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
9 Months Ago
baked LODs of trawler ghost ship, updated prefabs
9 Months Ago
ghost ship LODs, Colliders, Prefabs
9 Months Ago
ghost ship model split, some reorganizing
9 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
9 Months Ago
fish crate model, textures, prefabs more set dressing on ship
9 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
9 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
9 Months Ago
ghost ship interior progress set dressing pass
9 Months Ago
ghost ship interior progress
9 Months Ago
ghost ship interior progress
9 Months Ago
ghost ship interior progress
9 Months Ago
merge from naval update
9 Months Ago
merge from main
9 Months Ago
backup trawler prefab
9 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
9 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
10 Months Ago
trawler ship hull material vcol blends progress, more uving
10 Months Ago
trawler ship hull material vcol blends progress, more uving
10 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
10 Months Ago
trawler ship texturing progress
10 Months Ago
trawler ship materials and models progress
10 Months Ago
merge from mo' env volume changes
10 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
10 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
10 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
10 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
10 Months Ago
trawler latest props progress
10 Months Ago
bumper tire bags progress tires_pile tileable textures
10 Months Ago
naval update > floating cities
10 Months Ago
merge from main
10 Months Ago
ship_spotlight textured
10 Months Ago
ship_searchlight textured
10 Months Ago
merge from j25_monument_fixes
10 Months Ago
S2P all
10 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
10 Months Ago
increased culling distance on static doors
10 Months Ago
inreased culling distance of supermarket shelves