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5,897 Commits over 3,895 Days - 0.06cph!

9 Months Ago
merge from main
9 Months Ago
removing old autospawn cliff related prefab folders
9 Months Ago
removing some incomplete unused content folder
9 Months Ago
removing old cliffs, old formations except types still in use, test folders
9 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
9 Months Ago
enabled damage layer on all siege tower materials with detailLayer
9 Months Ago
adding damaged materials for the ram shell
9 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
9 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
9 Months Ago
meta changes on some collider meshes
9 Months Ago
manifest update
9 Months Ago
roof conditionals colliders and then some
9 Months Ago
roof conditionals link
9 Months Ago
jungle building skin - prefabs for roof conditionals
9 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
9 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
9 Months Ago
jungle skin prefabs setup progress
9 Months Ago
jungle skin - models and gibs
9 Months Ago
jungle skin atlas/material update
9 Months Ago
manifest
9 Months Ago
moved entities to the subEnts folder for clarity
9 Months Ago
updated/placed drawbridge doors in siege tower
9 Months Ago
manifest
9 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
9 Months Ago
drawbridges door prefabs and setup, anim controllers
9 Months Ago
anim import options for drawbridges
9 Months Ago
clipped the open anims on the drawbridges to be the correct span
9 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
9 Months Ago
collider fixed on barge 3600
10 Months Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
10 Months Ago
removed older underwater rock formations from procmap stack and autospawn folder
10 Months Ago
arctic base s2p
10 Months Ago
fixed some floating rock at arctic base
10 Months Ago
fixed glitchy pump pipes on small oilrig
10 Months Ago
updated tutorial island cliffs, rock formations for new style
10 Months Ago
jungle building skin atlas textures, material and initial test meshes
10 Months Ago
trying glass decal as masked, with front culling to soften the look
10 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
10 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
10 Months Ago
Updating battering ram frame models
10 Months Ago
blocking off large oilrig passage
10 Months Ago
moved splitter boxes out of the way in excavator
10 Months Ago
turned wind movement off on LOD1 wall overgrowth
10 Months Ago
replaced rock formation small prefabs in arctic research base
10 Months Ago
Replaced old rock formations in ice lakes random elements
10 Months Ago
Replaced old rock formations in ferry terminal
10 Months Ago
swamp_c house side rework
10 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
10 Months Ago
cleared tunnel obstruction in military_tunnel
10 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy