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5,531 Commits over 3,683 Days - 0.06cph!

7 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
7 Months Ago
rubble pile scrap models, textures, prefabs
7 Months Ago
merge from meshlod_converter
7 Months Ago
removing unused prefabs
7 Months Ago
oilrigs S2P
7 Months Ago
tweaked volume placement
7 Months Ago
small rig vent prefab was missing environment volumes
7 Months Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
7 Months Ago
forgot to re-add a deferred mesh decal component
7 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
7 Months Ago
fixed door awning position in storage warehouse building
7 Months Ago
some brick pile texture tweaks
7 Months Ago
master house decal pass
7 Months Ago
radtown S2P
7 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
7 Months Ago
master house interior progress
7 Months Ago
master house interior progress
8 Months Ago
master house wip
8 Months Ago
reduced small rubbish skip AO map size, set lid colliders to convex
8 Months Ago
latest work in progress on master house
8 Months Ago
master house backup
8 Months Ago
added decal layer ID 1,2,3 to terrain material
8 Months Ago
merge from terrain-decal-fix
8 Months Ago
materials prep on masterhouse
8 Months Ago
level update, s2p
8 Months Ago
workers_house building - final models, colliders, prefabs
8 Months Ago
workers house latest wip
8 Months Ago
merge from main
8 Months Ago
worker house wip files
8 Months Ago
backup latest wip
8 Months Ago
backup - materials wip for worker house and mapping wip
8 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
8 Months Ago
created a residential hinged door from previous residential building door
8 Months Ago
powerlines ziplines prefab rebuilt
8 Months Ago
fixed cargo ship harbor container displaying further than the others
8 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
8 Months Ago
primitive colliders for generic doors and windows frames
8 Months Ago
radtown scene update
8 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
8 Months Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
8 Months Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
8 Months Ago
rain gutters set greybox
8 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
8 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
8 Months Ago
more splats/terrain tweaks
8 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
8 Months Ago
latest topologies
8 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
9 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
9 Months Ago
checkpoint hut, radtown gate greybox