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5,950 Commits over 4,138 Days - 0.06cph!

9 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
9 Months Ago
ghost ship interior progress set dressing pass
9 Months Ago
ghost ship interior progress
9 Months Ago
ghost ship interior progress
9 Months Ago
ghost ship interior progress
9 Months Ago
merge from naval update
9 Months Ago
merge from main
9 Months Ago
backup trawler prefab
9 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
9 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
9 Months Ago
trawler ship hull material vcol blends progress, more uving
9 Months Ago
trawler ship hull material vcol blends progress, more uving
9 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
9 Months Ago
trawler ship texturing progress
9 Months Ago
trawler ship materials and models progress
10 Months Ago
merge from mo' env volume changes
10 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
10 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
10 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
10 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
10 Months Ago
trawler latest props progress
10 Months Ago
bumper tire bags progress tires_pile tileable textures
10 Months Ago
naval update > floating cities
10 Months Ago
merge from main
10 Months Ago
ship_spotlight textured
10 Months Ago
ship_searchlight textured
10 Months Ago
merge from j25_monument_fixes
10 Months Ago
S2P all
10 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
10 Months Ago
increased culling distance on static doors
10 Months Ago
inreased culling distance of supermarket shelves
10 Months Ago
fixed gaps in small oilrig structure top model and collider
10 Months Ago
locker open lod1 shelves fix
10 Months Ago
fixed flickering from env volume in gas station garage
10 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
10 Months Ago
fixed sewer volume clipping in water treatment
10 Months Ago
fixed flickering from env volume in oilrig computer room
10 Months Ago
large oilrig env volumes slightly brighter
10 Months Ago
latest batch of textured props for trawler ship
10 Months Ago
trawler ship props progress
10 Months Ago
merge from S2P_bugfixes_for_quickfire
10 Months Ago
S2P all
10 Months Ago
fixed a hole in stairwell_bottom_360 collider
10 Months Ago
smoother transitions out of mine tunnels in military tunnels
10 Months Ago
improved env volume accuracy in sewer tunnel prefabs
10 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
10 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
10 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
10 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
10 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming