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5,897 Commits over 3,895 Days - 0.06cph!

7 Months Ago
extra strangler fig tree types to accomodate corners of buildings
7 Months Ago
launch site factory trees set dressing
7 Months Ago
launch site factory trees set dressing
7 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
7 Months Ago
final prefabs
7 Months Ago
cleanup folder
7 Months Ago
removed unused mat impostor assets billboards setup
7 Months Ago
texture tweaks
7 Months Ago
collisions for strangler figs and sound triggers in foliage
7 Months Ago
strangler fig models - LOD and billboards, materials and textures
7 Months Ago
Fixed missing backfaces on battering ram build stage
7 Months Ago
removed temporary prefab now that we have final prefabs
7 Months Ago
adobe gate/wall item definitions
7 Months Ago
final prefabs for Adobe gate and wall
8 Months Ago
fixed floaty window collision on shipping container skin
8 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
9 Months Ago
setup detail layer for damage on ram materials
9 Months Ago
replaced greybox volumes with the wip floor kit in ruins
9 Months Ago
merge from main
9 Months Ago
backup ruins_e
9 Months Ago
jungle_ruins_e more complex layout design
9 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
9 Months Ago
jungle_ruins_c iteration2
9 Months Ago
adding the surface type mat for gibs
9 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
9 Months Ago
fixed terrain blend map for Lake_a
9 Months Ago
Updated workshop scene set dressing for new rocks
9 Months Ago
jungle_ruins_b iteration2
9 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
9 Months Ago
jungle_ruins_a iteration2
9 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
9 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
9 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
9 Months Ago
jungle_ruins_c level layout first iteration
9 Months Ago
jungle_ruins_b progress
9 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
9 Months Ago
reverting 108949 - caused compilation issues
9 Months Ago
ruin_a backup
9 Months Ago
jungle_ruins_a layout first iteration
9 Months Ago
merge from main
9 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
9 Months Ago
fixed river source prefab
9 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
9 Months Ago
creation gibs list for floor and wall frames
9 Months Ago
foundation step doesn't need detail collider as it isn't see-through
9 Months Ago
roof alignment fixes, eliminating zfight in a few places
9 Months Ago
fixing some lod distances
9 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
9 Months Ago
frontier high wall and gate collider import options
9 Months Ago
manifest update post merge