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5,531 Commits over 3,683 Days - 0.06cph!

6 Months Ago
Lootspawns review
6 Months Ago
fixing some flow issues in small house
6 Months Ago
and world layer
6 Months Ago
adding renderer batch to rain gutters set
6 Months Ago
radtown redux S2P
6 Months Ago
set dressing progress backup
6 Months Ago
reduced draw distance on mesh rubble decals
6 Months Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
6 Months Ago
radtown redux S2P
6 Months Ago
set dressing progress backup
6 Months Ago
restored upper floor and lower floors set dressing in radhouse
6 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
6 Months Ago
Added a toxic pool water surface toxic pool material
6 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
6 Months Ago
Updated all radiator positions throughout level
6 Months Ago
tweaked radiator props draw distances, added a white material variant
6 Months Ago
set dressing progress backup
6 Months Ago
set dressing progress backup
6 Months Ago
set dressing progress backup
6 Months Ago
set dressing progress backup
6 Months Ago
merge from 10052 (pink wires fix)
6 Months Ago
updated sbl material to take advantage of new tinting
6 Months Ago
added a tint alpha channel to corrugated_e_white texture
6 Months Ago
merge from /main/deferred-decal-extra
6 Months Ago
merge from /main/blend4way-tintmask
6 Months Ago
radtown redux set dressing progress backup
6 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
6 Months Ago
turned default gutter material green for now (test)
6 Months Ago
re-saved fridge textures to 2k
6 Months Ago
some terrain sculpting to accentuate grassy areas
6 Months Ago
fixed culling side wrong on light fixture transparent materials
6 Months Ago
fixing some materials switches that were the result of meshlod changes
6 Months Ago
merge from black bin fix
6 Months Ago
backup
6 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
6 Months Ago
6 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
6 Months Ago
fixed wall_300_pillar LOD1 rotation
6 Months Ago
radtown S2P
6 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
6 Months Ago
SBL LOD0 complete
6 Months Ago
LOD0 progress backup
6 Months Ago
reverted to the og material for house trims
7 Months Ago
updated vcol on decals to tint the recent decal albedo changes
7 Months Ago
reverted changes to workers_house_generic_trims
7 Months Ago
sbl progress backup
7 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
7 Months Ago
7 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
7 Months Ago
Scene 2 Prefab all