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5,724 Commits over 3,987 Days - 0.06cph!

6 Months Ago
mil tunnels scene update
6 Months Ago
military tunnels segments
6 Months Ago
merge from jungle update
6 Months Ago
LS updates and S2P
6 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
6 Months Ago
reverted a sewer exit env volume override in compound scene
6 Months Ago
excavator scene2prefab
6 Months Ago
converted env volumes of the excavator
6 Months Ago
fixed some zfighting on jungle_ruins_e structure
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
6 Months Ago
fixed a legacy rotation leftover on armored steps block
6 Months Ago
converted wooden buildings and dredge used in bandit town monument
6 Months Ago
converted wooden buildings used in stables and fishing village monuments
6 Months Ago
converted airfield hangars
6 Months Ago
office building and industrial buildings converted, including prefab variants
6 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
6 Months Ago
converted mining warehouse
6 Months Ago
converted lighthouse
6 Months Ago
converted supermarket + some material tweaks on glass
6 Months Ago
converted gas station monument
6 Months Ago
merge from jungle update
6 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
6 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
6 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
6 Months Ago
jungle ruins s2p to refresh collider changes
6 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
6 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
6 Months Ago
merge from main
6 Months Ago
fixed a missing mesh from collider script on corner_c prefab
6 Months Ago
cave scene tweaks for cave openings (overrides)
6 Months Ago
adjustments to some cave pieces that didn't get full coverage
6 Months Ago
bunkers room dressing save
6 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
6 Months Ago
potential fix for sun passthrough in train tunnel entrance
6 Months Ago
jungle ruins s2p
6 Months Ago
converted cave pieces - cave scenes require S2P to update
6 Months Ago
ferry terminal
6 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
6 Months Ago
merge from 118111
6 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
6 Months Ago
changed environment volumes gizmo color for clarity
6 Months Ago
merge from main
6 Months Ago
moved the rusty gates back into place
6 Months Ago
fixed an offset on jungle skin triangle block
6 Months Ago
fixed an offset on jungle skin floor block
6 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
6 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
6 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
6 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)