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6,076 Commits over 4,260 Days - 0.06cph!

6 Months Ago
less ambient occlusion after all
6 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
6 Months Ago
fixed smoothness of softside stone wall being empty
6 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
6 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
6 Months Ago
foundation triangle crypt displays correct wall type
6 Months Ago
re-applied crypt building grades to blocks post merge
6 Months Ago
creation gibs gib replacement update
6 Months Ago
floor and wall frame models and prefabs
6 Months Ago
crypt building skin prefabs, building grade
7 Months Ago
work in progress on block prefabs - bespoke collisions
7 Months Ago
work in progress on block prefabs backup
7 Months Ago
RW on blocks, work in progress on block prefabs backup
7 Months Ago
crypt building skin blocks models and gibs updated textures, materials
7 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
7 Months Ago
merge from main
7 Months Ago
current progress for skin blocks parts and material
7 Months Ago
ghostships - fixed some zfighting with wood planks
7 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
7 Months Ago
crypt building skin atlas textures and material setup
7 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
8 Months Ago
Fixed slim gap in half wall hard side
8 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
8 Months Ago
Added space station skin roof top line mesh and conditional prefabs
8 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
8 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
8 Months Ago
increased culling distance of recycler
8 Months Ago
added bespoke parent convex volume mesh for ghost ship
8 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
8 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
8 Months Ago
S2P all
8 Months Ago
fixed cover prop on trawler_D shifting locations
8 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
8 Months Ago
smoother stairs movement
8 Months Ago
turned floor.triangle.grill collision convex
8 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
8 Months Ago
fixed triangulation not clear enough on space station half wall
9 Months Ago
Fixed casino floor zfighting - S2P FCs
9 Months Ago
LS gap, lowered box in gap
9 Months Ago
more splat work ferry terminal
9 Months Ago
more splat on the right of ferry terminal
9 Months Ago
glass surface types for airfield hangars
9 Months Ago
deleted stray foundation piece water_well_b
9 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
9 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
9 Months Ago
enabled decal layers [all] on mboat materials
9 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
9 Months Ago
fixed incorrect surface types on adobe frame prefabs
9 Months Ago
S2P all
9 Months Ago
Projector in stables_b now permanently on