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5,841 Commits over 4,079 Days - 0.06cph!

10 Months Ago
zigg s2p
10 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
10 Months Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
10 Months Ago
Added ladder trigger volume to zigg water tank
10 Months Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
10 Months Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
10 Months Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
10 Months Ago
updated layer on jungle number decals prefabs
10 Months Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
10 Months Ago
prefab cleanup - added guard rails
10 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
10 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
10 Months Ago
trawler ship - interiors greybox
10 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
10 Months Ago
merge from LOD Baking tool
10 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
10 Months Ago
Refreshed LODs lighthouse
10 Months Ago
trawler ship progress backup
10 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
10 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
10 Months Ago
backup for branch hop
10 Months Ago
trawler greybox progress
10 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
10 Months Ago
import option tweak to watertight hatch spec map
10 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
10 Months Ago
softened a crease in canyon_c terrain
10 Months Ago
updated cliff rock position at WTP
10 Months Ago
fixed a spot where you could get stuck at satellite dish
10 Months Ago
Old Tvs tweaks to prefabs and texture import options
10 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
10 Months Ago
old radio material missed.. project save thanks Unity
10 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
10 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
10 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
10 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
10 Months Ago
first aid cabinet prefab tweaks
10 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
10 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
10 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
10 Months Ago
merge from art_generic_props
10 Months Ago
ziggurat topology painting improvements, better road connection added
10 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
10 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
10 Months Ago
manifest
10 Months Ago
hinged doors for zigg security gates
10 Months Ago
zigg scene backup, relinked props to prefabs
10 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
10 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
10 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
10 Months Ago
Refreshed LODs with the new lod baking tool, a first pass