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6,069 Commits over 4,230 Days - 0.06cph!

9 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
10 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
10 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
10 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
10 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
10 Months Ago
airfield and LS S2P
11 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
11 Months Ago
ghost ship C and D variants set dressing progress
11 Months Ago
merge from main
11 Months Ago
ghost ship B vraiant set dressing progress
11 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
11 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
11 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
11 Months Ago
baked LODs of trawler ghost ship, updated prefabs
11 Months Ago
ghost ship LODs, Colliders, Prefabs
11 Months Ago
ghost ship model split, some reorganizing
11 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
11 Months Ago
fish crate model, textures, prefabs more set dressing on ship
11 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
11 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
11 Months Ago
ghost ship interior progress set dressing pass
11 Months Ago
ghost ship interior progress
11 Months Ago
ghost ship interior progress
11 Months Ago
ghost ship interior progress
11 Months Ago
merge from naval update
11 Months Ago
merge from main
11 Months Ago
backup trawler prefab
11 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
12 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
12 Months Ago
trawler ship hull material vcol blends progress, more uving
12 Months Ago
trawler ship hull material vcol blends progress, more uving
12 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
12 Months Ago
trawler ship texturing progress
12 Months Ago
trawler ship materials and models progress
1 Year Ago
merge from mo' env volume changes
1 Year Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
1 Year Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
1 Year Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
1 Year Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
1 Year Ago
trawler latest props progress
1 Year Ago
bumper tire bags progress tires_pile tileable textures
1 Year Ago
naval update > floating cities
1 Year Ago
merge from main
1 Year Ago
ship_spotlight textured
1 Year Ago
ship_searchlight textured
1 Year Ago
merge from j25_monument_fixes
1 Year Ago
S2P all
1 Year Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
1 Year Ago
increased culling distance on static doors
1 Year Ago
inreased culling distance of supermarket shelves