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5,828 Commits over 4,048 Days - 0.06cph!

8 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
8 Months Ago
merge from LOD Baking tool
8 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
8 Months Ago
Refreshed LODs lighthouse
8 Months Ago
trawler ship progress backup
8 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
8 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
8 Months Ago
backup for branch hop
8 Months Ago
trawler greybox progress
8 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
8 Months Ago
import option tweak to watertight hatch spec map
8 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
8 Months Ago
softened a crease in canyon_c terrain
8 Months Ago
updated cliff rock position at WTP
8 Months Ago
fixed a spot where you could get stuck at satellite dish
8 Months Ago
Old Tvs tweaks to prefabs and texture import options
8 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
8 Months Ago
old radio material missed.. project save thanks Unity
8 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
8 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
8 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
8 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
8 Months Ago
first aid cabinet prefab tweaks
8 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
8 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
8 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
8 Months Ago
merge from art_generic_props
8 Months Ago
ziggurat topology painting improvements, better road connection added
8 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
8 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
8 Months Ago
manifest
8 Months Ago
hinged doors for zigg security gates
8 Months Ago
zigg scene backup, relinked props to prefabs
8 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
8 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
8 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
9 Months Ago
Refreshed LODs with the new lod baking tool, a first pass
9 Months Ago
replaced the gate_a with gate_b in the zigg scene
9 Months Ago
fixed pink missing materials on masterhouse in radtown
9 Months Ago
ziggurat basic lootspawn pass S2P
9 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
9 Months Ago
standalone leaks decals for the zigg + prefabs
9 Months Ago
closed up holes in bamboo scafholds set tubes
9 Months Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
9 Months Ago
fixed bamboo scafholds ladders volume
9 Months Ago
ziggurat scene update and S2P
9 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
9 Months Ago
ladder volumes in prefabs for bamboo ladders
9 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
9 Months Ago
zigg scene - platforms LD work