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6,070 Commits over 4,260 Days - 0.06cph!

10 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
10 Months Ago
commit of annoying material list that keep modifying until committed
10 Months Ago
FC2 scene to prefab
10 Months Ago
disabling lightgroupattime throughout for now
10 Months Ago
commit of annoying material list that keep modifying until committed
10 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
10 Months Ago
tweaking light int and radius, killing shadows
10 Months Ago
checking in floating city 2
10 Months Ago
initial lighting pass on security prison barge
10 Months Ago
initial lighting pass on medical barge
10 Months Ago
initial lighting pass on farm barge
10 Months Ago
initial lighting pass on sec tower, supply barge, food barge
10 Months Ago
lighting pass on floating walkways docks
10 Months Ago
spacing out light sources more evenly on floating walkways prefabs
10 Months Ago
prison barge, environment volumes polish
10 Months Ago
food barge, environment volumes polish
10 Months Ago
medical barge, environment volumes polish
10 Months Ago
supplies barge, simplified environment volumes down to 3
10 Months Ago
string lights red and green materials bunch of lighting on barges and docks
10 Months Ago
tweaks to culling distance to several prefabs
10 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
10 Months Ago
floating cities s2p
10 Months Ago
swapped mountable chairs left on all barges
10 Months Ago
swapped mountable chairs on floating docks
10 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
10 Months Ago
medical barge set dressing polish
10 Months Ago
security prison barge set dressing polish
10 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
10 Months Ago
more floating walkways work on set dressing
10 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
10 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
10 Months Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
10 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
10 Months Ago
improved flow on floating_city_floating_walkways_B
10 Months Ago
floating city 2 flow polish, better connection to casino barge
10 Months Ago
halved vertex AO intensity on chicken cages (material)
10 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
10 Months Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
10 Months Ago
floating city 2 layout polish, better connection to casino barge
10 Months Ago
floating city 2 layout polish
10 Months Ago
Medical barge, shifted location of security tower a bit for better flow
10 Months Ago
floating city 2 layout update, connected most barges and piers together
10 Months Ago
floating city 1 s2p
10 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
10 Months Ago
floating city 2 initial idea layout
10 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
10 Months Ago
centered pivot of medical barge
10 Months Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy