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6,155 Commits over 4,260 Days - 0.06cph!

1 Year Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
1 Year Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
1 Year Ago
commit of annoying material list that keep modifying until committed
1 Year Ago
FC2 scene to prefab
1 Year Ago
disabling lightgroupattime throughout for now
1 Year Ago
commit of annoying material list that keep modifying until committed
1 Year Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
1 Year Ago
tweaking light int and radius, killing shadows
1 Year Ago
checking in floating city 2
1 Year Ago
initial lighting pass on security prison barge
1 Year Ago
initial lighting pass on medical barge
1 Year Ago
initial lighting pass on farm barge
1 Year Ago
initial lighting pass on sec tower, supply barge, food barge
1 Year Ago
lighting pass on floating walkways docks
1 Year Ago
spacing out light sources more evenly on floating walkways prefabs
1 Year Ago
prison barge, environment volumes polish
1 Year Ago
food barge, environment volumes polish
1 Year Ago
medical barge, environment volumes polish
1 Year Ago
supplies barge, simplified environment volumes down to 3
1 Year Ago
string lights red and green materials bunch of lighting on barges and docks
1 Year Ago
tweaks to culling distance to several prefabs
1 Year Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
1 Year Ago
floating cities s2p
1 Year Ago
swapped mountable chairs left on all barges
1 Year Ago
swapped mountable chairs on floating docks
1 Year Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
1 Year Ago
medical barge set dressing polish
1 Year Ago
security prison barge set dressing polish
1 Year Ago
more floating walkways work on set dressing refining floating_city_2 layout
1 Year Ago
more floating walkways work on set dressing
1 Year Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
1 Year Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
1 Year Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
1 Year Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
1 Year Ago
improved flow on floating_city_floating_walkways_B
1 Year Ago
floating city 2 flow polish, better connection to casino barge
1 Year Ago
halved vertex AO intensity on chicken cages (material)
1 Year Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
1 Year Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
1 Year Ago
floating city 2 layout polish, better connection to casino barge
1 Year Ago
floating city 2 layout polish
1 Year Ago
Medical barge, shifted location of security tower a bit for better flow
1 Year Ago
floating city 2 layout update, connected most barges and piers together