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6,003 Commits over 4,169 Days - 0.06cph!

11 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
11 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
11 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
11 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
11 Months Ago
merge from cooling_towers_volumes_fix
11 Months Ago
powerplant S2P
11 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
11 Months Ago
adobe floor models split for ceiling wpp
11 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
11 Months Ago
merge from main
11 Months Ago
all caves S2P
11 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
11 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
11 Months Ago
merge from main
11 Months Ago
trawler - checking in pending files
11 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
11 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
11 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
11 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
11 Months Ago
S2P didn't commit first time
11 Months Ago
Fixed a gap in sewers of WTP S2P
11 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
11 Months Ago
S2P all
11 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
11 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
11 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
11 Months Ago
merge from main
12 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
12 Months Ago
fixed blocker by train car in mil tunnels slope
12 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
12 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
12 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
12 Months Ago
merge from main
12 Months Ago
ziggurat S2P
12 Months Ago
LOD distance review on bamboo scaffoldings
12 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
progress backup on the trawler greybox
1 Year Ago
S2P jungle ruins
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values
1 Year Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
1 Year Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance