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6,081 Commits over 4,230 Days - 0.06cph!

9 Months Ago
string lights red and green materials bunch of lighting on barges and docks
9 Months Ago
tweaks to culling distance to several prefabs
9 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
9 Months Ago
floating cities s2p
9 Months Ago
swapped mountable chairs left on all barges
9 Months Ago
swapped mountable chairs on floating docks
9 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
9 Months Ago
medical barge set dressing polish
9 Months Ago
security prison barge set dressing polish
9 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
9 Months Ago
more floating walkways work on set dressing
9 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
9 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
9 Months Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
9 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
9 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
9 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
9 Months Ago
improved flow on floating_city_floating_walkways_B
9 Months Ago
floating city 2 flow polish, better connection to casino barge
9 Months Ago
halved vertex AO intensity on chicken cages (material)
9 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
9 Months Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
9 Months Ago
floating city 2 layout polish, better connection to casino barge
9 Months Ago
floating city 2 layout polish
9 Months Ago
Medical barge, shifted location of security tower a bit for better flow
9 Months Ago
floating city 2 layout update, connected most barges and piers together
9 Months Ago
floating city 1 s2p
9 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
9 Months Ago
floating city 2 initial idea layout
9 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
9 Months Ago
centered pivot of medical barge
9 Months Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
9 Months Ago
moved the static doors out of doors category in the ghostship variant art prefabs
9 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
9 Months Ago
floating city save cleanup of the floating walkways prefabs
9 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
9 Months Ago
shifted t1 workbench around
9 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
9 Months Ago
color tweak on floating_walkways_surfaces_a mat
9 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
9 Months Ago
replaced the two doors in the ghost ship loot room for static doors
9 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
9 Months Ago
fixed boat wall.window dimensions, made colliders snug
9 Months Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
9 Months Ago
trawler_A some zfight improvement among mesh decals
9 Months Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
9 Months Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
9 Months Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
9 Months Ago
merge from ghostships
9 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull