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5,741 Commits over 3,804 Days - 0.06cph!

9 Months Ago
added road rejection to jutting cliffs
9 Months Ago
extra jutting cliff prefab
9 Months Ago
jutting cliffs progress
9 Months Ago
enabled ppd on brick piles
9 Months Ago
large rock formation a test case jutting cliff test case
9 Months Ago
merge from Blend4Way double sided
9 Months Ago
rock formation prefabs (sea) radius and fade improvements
9 Months Ago
propagated the latest changes into procmap stack
9 Months Ago
underwater_divesites scene playable in editor
9 Months Ago
merge from main
9 Months Ago
updated rock formations updated world setup to spawn them
9 Months Ago
road/rail rejection for coastal cliffs
9 Months Ago
work in progress road/rail rejection for coastal cliffs
9 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
9 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
9 Months Ago
radtown S2P
9 Months Ago
tweaks to scaffolding building stair
9 Months Ago
removed underscrores from camera names
9 Months Ago
Added an additional way to get on the radhouse roof
9 Months Ago
named cameras individually
9 Months Ago
merge from radtown_redux
9 Months Ago
radtown S2P
9 Months Ago
Added back door anim event sound component on residential door
9 Months Ago
changed door knock sound from metal to wood on residential door
9 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
9 Months Ago
fixed electric fan b using fan a collider..
9 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
9 Months Ago
correct surface type on stairs from walkways set
9 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
9 Months Ago
added missing ceiling box collider in recycler room of storage building large
9 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
9 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
9 Months Ago
bunch of tweaks along the way
9 Months Ago
assets gym scene - end?
9 Months Ago
assets gym scene wip
9 Months Ago
radtown S2P, refreshed HLOD
9 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
9 Months Ago
storage warehouse material tweaks
9 Months Ago
divesite scene cleanup
9 Months Ago
Added renderer batch component to binbag prefabs
9 Months Ago
adjusted spawn position for play mode to work
9 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
10 Months Ago
merge from main
10 Months Ago
radtown redux HLOD setup and bake
10 Months Ago
set dressing polish, replaced old binbags with new ones
10 Months Ago
mailboxes textures metas at 1024
10 Months Ago
radtown redux S2P
10 Months Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
10 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
10 Months Ago
radtown redux S2P