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6,003 Commits over 4,169 Days - 0.06cph!

10 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
10 Months Ago
fish crate model, textures, prefabs more set dressing on ship
10 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
10 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
10 Months Ago
ghost ship interior progress set dressing pass
10 Months Ago
ghost ship interior progress
10 Months Ago
ghost ship interior progress
10 Months Ago
ghost ship interior progress
10 Months Ago
merge from naval update
10 Months Ago
merge from main
10 Months Ago
backup trawler prefab
10 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
10 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
10 Months Ago
trawler ship hull material vcol blends progress, more uving
10 Months Ago
trawler ship hull material vcol blends progress, more uving
10 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
10 Months Ago
trawler ship texturing progress
10 Months Ago
trawler ship materials and models progress
11 Months Ago
merge from mo' env volume changes
11 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
11 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
11 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
11 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
11 Months Ago
trawler latest props progress
11 Months Ago
bumper tire bags progress tires_pile tileable textures
11 Months Ago
naval update > floating cities
11 Months Ago
merge from main
11 Months Ago
ship_spotlight textured
11 Months Ago
ship_searchlight textured
11 Months Ago
merge from j25_monument_fixes
11 Months Ago
S2P all
11 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
11 Months Ago
increased culling distance on static doors
11 Months Ago
inreased culling distance of supermarket shelves
11 Months Ago
fixed gaps in small oilrig structure top model and collider
11 Months Ago
locker open lod1 shelves fix
11 Months Ago
fixed flickering from env volume in gas station garage
11 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
11 Months Ago
fixed sewer volume clipping in water treatment
11 Months Ago
fixed flickering from env volume in oilrig computer room
11 Months Ago
large oilrig env volumes slightly brighter
11 Months Ago
latest batch of textured props for trawler ship
11 Months Ago
trawler ship props progress
11 Months Ago
merge from S2P_bugfixes_for_quickfire
11 Months Ago
S2P all
11 Months Ago
fixed a hole in stairwell_bottom_360 collider
11 Months Ago
smoother transitions out of mine tunnels in military tunnels
11 Months Ago
improved env volume accuracy in sewer tunnel prefabs
11 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
11 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard