5,460 Commits over 3,653 Days - 0.06cph!
Harbors terrain heightmap fixes
added back waterwell deployable 'usable secondary' barrel volume
water well D - some redesign to fix the blocked access
harbor_2 re-applying ambient lights kill
S2P
added a smidge of radiation to container dressing style 1
harbor_2 topology refresh: monument and building topo
reduced rad barrel glow factor
updated terrain blend textures for both harbor monuments
updated terrain at the back of mills shipping co building
missing ladder segment on H2
S2P both Harbors
barge water culling volume water visibility fix
fixed harbor_grounds_a collider offset
tweaked grounds at harbor_1 for bridge pos
Harbor_2: extended dock ladders and volumes
lowered surface around swivel bridge by 1.25m on both harbor ground meshes
touched up terrain accordingly
merge from oilrig sat tube
removed cctv desk from cctv room, so it can be customized per oilrig
refined environment volumes in moonpool
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
Added snow setup to roads prefabs
Added snow material setup to compatible structures prefabs
Moved some mesh decals from Structures to Mesh Decals
Added snow material setup to static vehicles
Snow effect mat config, specified mask for volumes
fixed the collector bucket in trasinyard having an offset
Updated the prop folder prefabs that could to Material Setup technique for snow cover
snow effect asset - updated color alpha value to be 1.0
setting up asset zoo scene for snow setup ahead of time
deleting unused coaling tower models/prefabs that were redundant
Updated snow effect material config
added dynamic_container_style 1/2/3 prefabs
Added container drop off ground decals in both harbors
enabled material setup on AC unit prop for testing
snow effect material config setup
snow effect material config
merge from material biome improvements
asset zoo prep for props review
some missing files from an earlier commit today (after a rename)
KARGO decals files
added decals to test
set dressing level 3 rooms
scaled down creeping trees in junkpiles by 25%