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5,829 Commits over 4,048 Days - 0.06cph!

10 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Hapis rocks - backup
10 Years Ago
Fix for material setup throwing errors in edit mode
10 Years Ago
Hapis rocks - backup
10 Years Ago
Hapis rocks - end
10 Years Ago
merge from main
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
forgot this meta buddy
10 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
merge of roads and railroads progress from pre-release
10 Years Ago
roads misc changes
10 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
10 Years Ago
road sidewalk blend mask polish
10 Years Ago
RUST-474 - Missing concrete wall collisions
10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
roads textures - some extra polish, overall less noisy
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
10 Years Ago
New frame blocks cost
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
10 Years Ago
roof conditional models 2.0 upgrade
10 Years Ago
Reactive target Missing collisions
10 Years Ago
merge from dungeon art
10 Years Ago
adding a prefab for 15x15 road junction
10 Years Ago
cherry picking road tinting
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
trainyard work backup
10 Years Ago
trainyard backup
10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup
10 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
10 Years Ago
Terrain carve was to wide in some dungeons
10 Years Ago
Sewer big rooms art Canyon dungeon update
10 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
10 Years Ago
Did the same trick on military tunnels
10 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
It's the return of the tree stump! -wood pickup model