5,829 Commits over 4,048 Days - 0.06cph!
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
Fix for material setup throwing errors in edit mode
Craggy Island update
Savas/Savas Koth update
Sat dish material fixes Hapis
Removing old rock models and textures
Rock_temp folder rename
Removing old rocks prefabs folder
Fix for RUST-413 - Various dungeons sewers gaps
Trainyard - fixed missing pipe collisions and deadfall
merge of roads and railroads progress from pre-release
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
roads textures - some extra polish, overall less noisy
Converted all standard shaders dungeons/monuments materials to rust/standard type
road_decals alpha cut-off quality improvements
RUST 487 - No collision on silos at train yard fixed
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Fix for RUST-543 / Codelock was under toptier door collision proxy
Fixed missing collisions in military tunnels after LOD'ing
roof conditional models 2.0 upgrade
Reactive target Missing collisions
adding a prefab for 15x15 road junction
cherry picking road tinting
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Procmap does not spawn stuff on 'building splat mask' anymore
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Water treatment plant backup
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Terrain carve was to wide in some dungeons
Sewer big rooms art
Canyon dungeon update
two sided shadow casting for sewers prefabs
scene2prefab
Did the same trick on military tunnels
Terrain triggers are now on appropriate layer for all dungeons
New stone, sulfur and metal ore world pickup models
It's the return of the tree stump! -wood pickup model